Evaluating Wide-Field-of-View Augmented Reality with Mixed Reality Simulation

被引:0
作者
Ren, Donghao [1 ]
Goldschwendt, Tibor [1 ]
Chang, YunSuk [1 ]
Hollerer, Tobias [1 ]
机构
[1] Univ Calif Santa Barbara, Santa Barbara, CA 93106 USA
来源
2016 IEEE VIRTUAL REALITY CONFERENCE (VR) | 2016年
关键词
H.5.1 [Information Interfaces and Presentation (e.g; HCI)]: Multimedia Information Systems-Artificial; augmented and virtual realities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual reality; PERFORMANCE; DISPLAY; LATENCY;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Full-surround augmented reality, with augmentations spanning the entire human field of view and beyond, is an under-explored topic since there is currently no hardware that can support it. As current AR displays only support relatively small fields of view, most AR applications to-date employ relatively small point-based annotations of the physical world. Anticipating a change in AR capabilities, we experiment with wide-field-of-view annotations that link elements far apart in the visual field. We have built a system that uses full-surround virtual reality to simulate augmented reality with different field of views, with and without tracking artifacts. We conducted a study comparing user performance on five different task groups within an information-seeking scenario, comparing two different fields of view and presence and absence of tracking artifacts. A constrained field of view significantly increased task completion time. We found indications for task time effects of tracking artifacts to vary depending on age.
引用
收藏
页码:93 / 102
页数:10
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