Gamified service exchange platform on blockchain for IoT business agility

被引:3
作者
Gheitanchi, Shahin
机构
来源
2020 IEEE INTERNATIONAL CONFERENCE ON BLOCKCHAIN AND CRYPTOCURRENCY (IEEE ICBC) | 2020年
关键词
IoT; Blockchain; Gamification; Service Exchange; INTERNET;
D O I
10.1109/icbc48266.2020.9169420
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In order to enable IoT solution providers to quickly adapt to market dynamics and improve business agility, in this paper we introduce the concept of a decentralized gamified service exchange platform where the solution providers can dynamically offer and request services in an autonomous peer-to-peer fashion. Cost and decision to exchange services are set during operation time based on gamification policies according to business goals. The proposed concept is based on blockchain technology to provide a tokenized economy where the IoT solution providers can implement gamification techniques using smart contracts to maximize profits during service offering and requesting.
引用
收藏
页数:3
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