Player Characteristics and Video Game Preferences

被引:28
作者
Tondello, Gustavo F. [1 ,2 ]
Nacke, Lennart E. [1 ,3 ]
机构
[1] Univ Waterloo, HCI Games Grp, Games Inst, Waterloo, ON, Canada
[2] Univ Waterloo, Sch Comp Sci, Waterloo, ON, Canada
[3] Univ Waterloo, Stratford Sch Interact Design & Business, Waterloo, ON, Canada
来源
CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY | 2019年
基金
加拿大自然科学与工程研究理事会;
关键词
Video games; games user research; player traits; player preferences; game elements; personalization; MODEL; GENDER;
D O I
10.1145/3311350.3347185
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The Games User Research literature has advanced considerably on understanding why people play games and what different types of games or mechanics they prefer. However, what has been less studied is how models of player preferences explain their game choices. In this study, we address this question by combining and analyzing two datasets (N = 188 and N = 332) containing data about the games that participants enjoy, their player trait scores, and their preferred game elements and playing styles. The results provide evidence that these scores can significantly explain participants' preferences for different games. Additionally, we provide information about the characteristics of players who enjoy each game.
引用
收藏
页码:365 / 378
页数:14
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