The Effects of Stereopsis and Immersion on Bimanual Assembly Tasks in a Virtual Reality System

被引:0
|
作者
de Moura, Douglas Yamashita [1 ]
Sadagic, Amela [2 ]
机构
[1] Brazilian Air Force, Brasilia, DF, Brazil
[2] NPS, Monterey, CA USA
来源
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) | 2019年
关键词
Bimanual assembly task; human performance; immersive VR; non-immersive VR; usability; cybersickness; ANALYTICS;
D O I
10.1109/vr.2019.8798112
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Assembly tasks are an essential component in complex operations done by a large number of humans on a regular basis; examples include system maintenance (preventive and corrective), industrial production lines, and teleoperation. Having access to superior and low-cost solutions that can be used to train personnel who need to conduct these tasks is essential. Virtual reality (VR) technology, with its immersive and non-immersive display solutions combined with hand controllers suitable for bimanual operations, is especially appealing for training purposes in this domain. We designed and executed a user study in which we tested the influence of stereopsis and immersion on execution of bimanual assembly task and examined the effects of tested system configurations on symptoms of cybersickness. Our user study, with its between-subjects format, collected comprehensive data sets in four distinct experimental conditions: immersive stereoscopic (IS), immersive nonstereoscopic (INS), non-immersive stereoscopic (NIS), and nonimmersive non-stereoscopic (NINS). The results of this study suggest that IS platforms are the most promising contenders for an efficient system solution, and that NINS solutions that use larger screens (like a TV set, in our case) may also be considered. It is encouraging that no significant simulator sickness issues were recorded in any condition. The results of this study provide important input and guidance that people who work in the training domain need to have before making decisions about the acquisition of new solutions for assembly task training.
引用
收藏
页码:286 / 294
页数:9
相关论文
共 50 条
  • [31] The Effects of a Virtual Instructor with Realistic Lip Sync in an Augmented Reality Environment
    Easley, Madeline
    Kim, Jung Hyup
    Mohanty, Siddarth
    Yu, Ching-Yun
    Pulipati, Varun
    Mostowfi, Sara
    Wang, Fang
    Seo, Kangwon
    Oprean, Danielle
    VIRTUAL, AUGMENTED AND MIXED REALITY, PT I, VAMR 2024, 2024, 14706 : 3 - 12
  • [32] Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters
    Borrego, Adrin
    Latorre, Jorge
    Llorens, Roberto
    Alcaniz, Mariano
    Noe, Enrique
    JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2016, 13
  • [33] Brave new world of digital technologies: Effects of learning in virtual reality
    Kramer, Lyubov S.
    Etslova, Evgeniya, V
    Pashkevich, Valentina Yu.
    Peshkovskaya, Anastasia G.
    Golokhvast, Kirill S.
    TOMSK STATE UNIVERSITY JOURNAL, 2024, (502):
  • [34] Effects of 6DoF Motion on Cybersickness in Interactive Virtual Reality
    Chatterjee, Jit
    Spruyt, Liesl
    Pirson, Nicolas
    Vega, Maria Torres
    EXTENDED REALITY, PT IV, XR SALENTO 2024, 2024, 15030 : 21 - 37
  • [35] Cognitive Training Using Virtual Reality: An Assessment of Usability and Adverse Effects
    Bang, Myeonghwan
    Kim, Min A.
    Kim, Sung Shin
    Kim, Hyoung Seop
    ARCHIVES OF REHABILITATION RESEARCH AND CLINICAL TRANSLATION, 2024, 6 (04)
  • [36] Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition
    Fletcher, Connor
    Hulusic, Vedad
    Amelidis, Panos
    2019 11TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES), 2019, : 222 - 225
  • [37] Suitability and Comparison of Questionnaires Assessing Virtual Reality-Induced Symptoms and Effects and User Experience in Virtual Environments
    Somrak, Andrej
    Pogacnik, Matevz
    Guna, Joze
    SENSORS, 2021, 21 (04) : 1 - 24
  • [38] Effects of the use of virtual reality devices on postural control and cybersickness in university students
    Marco-Ahullo, Adria
    Madera, Joaquin
    Monfort-Torres, Gonzalo
    ALOMA-REVISTA DE PSICOLOGIA CIENCIES DE L EDUCACIO I DE L ESPORT, 2021, 39 (01): : 59 - 64
  • [39] Cybersickness. A systematic literature review of adverse effects related to virtual reality
    Simon-Vicente, L.
    Rodriguez-Cano, S.
    Delgado-Benito, V.
    Ausin-Villaverde, V.
    Delgado, E. Cubo
    NEUROLOGIA, 2024, 39 (08): : 701 - 709
  • [40] The Effects of Secondary Task Demands on Cybersickness in Active Exploration Virtual Reality Experiences
    Venkatakrishnan, Rohith
    Venkatakrishnan, Roshan
    Raveendranath, Balagopal
    Canales, Ryan
    Sarno, Dawn M.
    Robb, Andrew C.
    Lin, Wen-Chieh
    Babu, Sabarish V.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2024, 30 (05) : 2745 - 2755