The Effects of Stereopsis and Immersion on Bimanual Assembly Tasks in a Virtual Reality System

被引:0
|
作者
de Moura, Douglas Yamashita [1 ]
Sadagic, Amela [2 ]
机构
[1] Brazilian Air Force, Brasilia, DF, Brazil
[2] NPS, Monterey, CA USA
来源
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) | 2019年
关键词
Bimanual assembly task; human performance; immersive VR; non-immersive VR; usability; cybersickness; ANALYTICS;
D O I
10.1109/vr.2019.8798112
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Assembly tasks are an essential component in complex operations done by a large number of humans on a regular basis; examples include system maintenance (preventive and corrective), industrial production lines, and teleoperation. Having access to superior and low-cost solutions that can be used to train personnel who need to conduct these tasks is essential. Virtual reality (VR) technology, with its immersive and non-immersive display solutions combined with hand controllers suitable for bimanual operations, is especially appealing for training purposes in this domain. We designed and executed a user study in which we tested the influence of stereopsis and immersion on execution of bimanual assembly task and examined the effects of tested system configurations on symptoms of cybersickness. Our user study, with its between-subjects format, collected comprehensive data sets in four distinct experimental conditions: immersive stereoscopic (IS), immersive nonstereoscopic (INS), non-immersive stereoscopic (NIS), and nonimmersive non-stereoscopic (NINS). The results of this study suggest that IS platforms are the most promising contenders for an efficient system solution, and that NINS solutions that use larger screens (like a TV set, in our case) may also be considered. It is encouraging that no significant simulator sickness issues were recorded in any condition. The results of this study provide important input and guidance that people who work in the training domain need to have before making decisions about the acquisition of new solutions for assembly task training.
引用
收藏
页码:286 / 294
页数:9
相关论文
共 50 条
  • [21] Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks
    Dresel, Markus
    Plaumann, Julia
    Jochems, Nicole
    EXTENDED REALITY, XR SALENTO 2023, PT I, 2023, 14218 : 210 - 222
  • [22] The Effects of Auditory, Visual, and Cognitive Distractions on Cybersickness in Virtual Reality
    Venkatakrishnan, Rohith
    Venkatakrishnan, Roshan
    Raveendranath, Balagopal
    Sarno, Dawn M.
    Robb, Andrew C.
    Lin, Wen-Chieh
    Babu, Sabarish V.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2024, 30 (08) : 5350 - 5369
  • [23] A Neurophysiological Evaluation of Cognitive Load during Augmented Reality Interactions in Various Industrial Maintenance and Assembly Tasks
    Alessa, Faisal M.
    Alhaag, Mohammed H.
    Al-harkan, Ibrahim M.
    Ramadan, Mohamed Z.
    Alqahtani, Fahad M.
    SENSORS, 2023, 23 (18)
  • [24] Back to (Virtual) Reality: Preferences and Effects of Entry and Exit Transitions to Virtual Experiences for Older Adults
    Kruse, Lucie
    Knaack, Leah
    Steinicke, Frank
    PROCEEDINGS OF THE 2024 ACM SYMPOSIUM ON SPATIAL USER INTERACTION, SUI 2024, 2024,
  • [25] Commercial virtual reality displays: Issues of performance and simulator sickness from exocentric depth-perception tasks*
    Hurter, Jonathan
    Maraj, Crystal
    Murphy, Sean
    DISPLAYS, 2021, 70
  • [26] The development of a panorama manifestation virtual reality system for navigation and a usability comparison with a desktop system
    Meng, Fanxing
    Zhang, Wei
    Yang, Rui
    BEHAVIOUR & INFORMATION TECHNOLOGY, 2014, 33 (02) : 132 - 142
  • [27] Experimental investigation on the effects of website aesthetics on user performance in different virtual tasks
    Thielsch, Meinald T.
    Haines, Russell
    Flacke, Leonie
    PEERJ, 2019, 7
  • [28] A Systematic Review of a Virtual Reality System from the Perspective of User Experience
    Kim, Yong Min
    Rhiu, Ilsun
    Yun, Myung Hwan
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2020, 36 (10) : 893 - 910
  • [29] The effects of transition style for collaborative view sharing in immersive Virtual Reality
    Coburn, Joshua
    Salmon, John
    Freeman, Ian
    COMPUTERS & GRAPHICS-UK, 2020, 92 : 44 - 54
  • [30] Adverse Effects of Virtual and Augmented Reality Interventions in Psychiatry: Systematic Review
    Lundin, Robert M.
    Yeap, Yuhern
    Menkes, David B.
    JMIR MENTAL HEALTH, 2023, 10