Gamification for social perception: introducing scientific literacy to dabblers in citizen science

被引:0
作者
Velis, Emilio [1 ,2 ]
Torres, Diego [3 ]
Caballero, Gino
机构
[1] Appropedia Fdn, Los Gatos, CA 95030 USA
[2] Brandeis Univ, Heller Sch Sustainable Int Dev, Waltham, MA 02453 USA
[3] Univ Nacl La Plata, Comp Sci, La Plata, Argentina
来源
JCOM-JOURNAL OF SCIENCE COMMUNICATION | 2020年 / 20卷 / 06期
关键词
Citizen science; Public understanding of science and technology; Social inclusion; KNOWLEDGE;
D O I
10.22323/2.20060208
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.
引用
收藏
页数:16
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