Gamification for social perception: introducing scientific literacy to dabblers in citizen science

被引:0
|
作者
Velis, Emilio [1 ,2 ]
Torres, Diego [3 ]
Caballero, Gino
机构
[1] Appropedia Fdn, Los Gatos, CA 95030 USA
[2] Brandeis Univ, Heller Sch Sustainable Int Dev, Waltham, MA 02453 USA
[3] Univ Nacl La Plata, Comp Sci, La Plata, Argentina
来源
JCOM-JOURNAL OF SCIENCE COMMUNICATION | 2020年 / 20卷 / 06期
关键词
Citizen science; Public understanding of science and technology; Social inclusion; KNOWLEDGE;
D O I
10.22323/2.20060208
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.
引用
收藏
页数:16
相关论文
共 50 条
  • [1] Promoting scientific literacy in evolution through citizen science
    Brandt, Miriam
    Groom, Quentin
    Magro, Alexandra
    Misevic, Dusan
    Narraway, Claire L.
    Bruckermann, Till
    Beniermann, Anna
    Borsen, Tom
    Gonzalez, Josefa
    Meeus, Sofie
    Roy, Helen E.
    Sa-Pinto, Xana
    Torres, Jorge Roberto
    Jenkins, Tania
    PROCEEDINGS OF THE ROYAL SOCIETY B-BIOLOGICAL SCIENCES, 2022, 289 (1980)
  • [2] Citizen Science: A Developing Tool for Expanding Science Knowledge and Scientific Literacy
    Bonney, Rick
    Cooper, Caren B.
    Dickinson, Janis
    Kelling, Steve
    Phillips, Tina
    Rosenberg, Kenneth V.
    Shirk, Jennifer
    BIOSCIENCE, 2009, 59 (11) : 977 - 984
  • [3] Designing for Dabblers and Deterring Drop-Outs in Citizen Science
    Eveleigh, Alexandra
    Jennett, Charlene
    Blandford, Ann
    Brohan, Philip
    Cox, Anna L.
    32ND ANNUAL ACM CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2014), 2014, : 2985 - 2994
  • [4] CITIZEN SCIENCE PROJECTS An opportunity for education in scientific literacy and sustainability
    Lopez-Inesta, Emilia
    Queiruga-Dios, Miguel Angel
    Garcia-Costa, Daniel
    Grimaldo, Francisco
    METODE SCIENCE STUDIES JOURNAL, 2022, (12): : 33 - 39
  • [5] Understanding scientific literacy through personal and civic engagement: A citizen science case study
    McNew-Birren, Jill
    Gaul-Stout, Jennifer
    INTERNATIONAL JOURNAL OF SCIENCE EDUCATION PART B-COMMUNICATION AND PUBLIC ENGAGEMENT, 2022, 12 (02): : 126 - 142
  • [6] CITIZEN SCIENCE AND GAMIFICATION FOR CULTURAL HERITAGE
    Senatore, Luca
    Gallozzi, Arturo
    Cigola, Michela
    Strollo, Rodolfo M.
    EGA-REVISTA DE EXPRESION GRAFICA ARQUITECTONICA, 2020, 25 (39): : 232 - 239
  • [7] Citizen Science for Scientific Literacy and the Attainment of Sustainable Development Goals in Formal Education
    Angel Queiruga-Dios, Miguel
    Lopez-Inesta, Emilia
    Diez-Ojeda, Maria
    Consuelo Saiz-Manzanares, Maria
    Vazquez Dorrio, Jose Benito
    SUSTAINABILITY, 2020, 12 (10)
  • [8] Gaming science: the "Gamification" of scientific thinking
    Morris, Bradley J.
    Croker, Steve
    Zimmerman, Corinne
    Gill, Devin
    Romig, Connie
    FRONTIERS IN PSYCHOLOGY, 2013, 4
  • [9] The uses of gamification in the cognitive mobilization of online citizen science
    Brazil, Andre Luiz
    Albagli, Santa
    ENCONTROS BIBLI-REVISTA ELETRONICA DE BIBLIOTECONOMIA E CIENCIA DA INFORMACAO, 2020, 25
  • [10] Analyzing the use of Gamification in a Tutorial for a Citizen Science Project
    Kanner, Agustin
    Torres, Diego
    Lombardelli, Julieta
    Peri, Cintia
    2018 XIII LATIN AMERICAN CONFERENCE ON LEARNING TECHNOLOGIES (LACLO 2018), 2019, : 208 - 215