On computational methods for solutions of multiobjective linear production programming games

被引:17
作者
Nishizaki, I [1 ]
Sakawa, M [1 ]
机构
[1] Hiroshima Univ, Fac Engn, Dept Ind & Syst Engn, Higashihiroshima, Hiroshima 7398527, Japan
关键词
multiobjective linear production programming problem; multi-commodity game; the core; the least core; the nucleolus;
D O I
10.1016/S0377-2217(99)00280-5
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
In this paper we consider a production model in which multiple decision makers pool resources to produce finished goods. Such a production model, which is assumed to be linear, can be formulated as a multiobjective linear programming problem. It is shown that a multi-commodity game arises from the multiobjective linear production programming problem with multiple decision makers and such a game is referred to as a multiobjective linear production programming game. The characteristic sets in the game can be obtained by finding the set of all the Pareto extreme points of the multiobjective programming problem. It is proven that the core of the game is not empty, and points in the core are computed by using the duality theory of multiobjective linear programming problems. Moreover, the least core and the nucleolus of the game are examined. Finally, we consider a situation that decision makers first optimize their multiobjective linear production programming problem and then they examine allocation of profits and/or costs. Computational methods are developed and illustrative numerical examples are given. (C) 2001 Elsevier Science B.V. All rights reserved.
引用
收藏
页码:386 / 413
页数:28
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