Motivations to Play Specifically Predict Excessive Involvement in Massively Multiplayer Online Role-Playing Games: Evidence from an Online Survey

被引:123
作者
Dauriat, Francesca Zanetta
Zermatten, Ariane
Billieux, Joel [2 ,3 ]
Thorens, Gabriel
Bondolfi, Guido
Zullino, Daniele
Khazaal, Yasser [1 ]
机构
[1] Univ Geneva, Univ Hosp Geneva, Div Subst Abuse, CH-1205 Geneva, Switzerland
[2] Univ Geneva, Cognit Psychopathol & Neuropsychol Unit, CH-1205 Geneva, Switzerland
[3] Univ Geneva, Swiss Ctr Affect Sci, CH-1205 Geneva, Switzerland
关键词
Internet; Internet addiction; Massively multiplayer online role playing games; Scale; Games; Motivations to play; INTERNET ADDICTION; ADOLESCENTS;
D O I
10.1159/000326070
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
Background: Several studies have linked massively multiplayer online role-playing games (MMORPGs) with possible problematic usage or internet addiction. Aims: The main goal of the present study was to assess links between motivations to play in MMORPGs and addictive involvement in such types of games. Methods: A total of 696 gamers responded to an online survey. Results and Conclusion: Five distinct motivations to play were identified in gamers: achievement, socializing, immersion, relaxing and escaping. Multiple regression analysis revealed that addictive MMORPG use patterns are predicted by achievement, escapism and socializing motives. Gender was also a significant predictor of problematic involvement in MMORPGs. Moreover, addictive MMORPG use positively correlated with the weekly time devoted to playing MMORPGs. Copyright (C) 2011 S. Karger AG, Basel
引用
收藏
页码:185 / 189
页数:5
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