Fostering University Students' Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL)

被引:26
作者
Martin-Hernandez, Pilar [1 ]
Gil-Lacruz, Marta [2 ]
Gil-Lacruz, Ana I. [3 ]
Azkue-Beteta, Juan Luis [2 ]
Lira, Eva M. [4 ]
Cantarero, Luis [5 ]
机构
[1] Univ Zaragoza, Fac Social & Human Sci, Teruel 40003, Spain
[2] Univ Zaragoza, Fac Hlth Sci, Zaragoza 50009, Spain
[3] Univ Zaragoza, Sch Engn & Architecture, Zaragoza 50018, Spain
[4] Univ Zaragoza, Fac Human Sci & Educ, Huesca 22003, Spain
[5] Univ Zaragoza, Fac Social & Work Sci, Zaragoza 50009, Spain
关键词
game-based learning; engagement; teamwork competence; team building; innovation behaviors; HEIs; INTRINSIC MOTIVATION; HIGHER-EDUCATION; GAMIFICATION; PERFORMANCE; VALIDATION; LEADERSHIP; SCIENCE; IMPACT; SKILLS;
D O I
10.3390/su132413573
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Higher Education Instituions (HEIs) should be the driving force behind the training of college students in terms of both hard and soft skills (for example, innovation and teamwork competencies), and they should also do so without neglecting their health and well-being, perhaps more than ever in these complex times of the SARS-CoV2 pandemic. Game-based learning (GBL) could be a powerful and useful tool in this regard. There is, however, some controversy surrounding the use of games for learning purposes in higher education institutions, and most of the research done about this issue corresponds to GBL through digital games. Under this background, the main objective of this study was to test the effect of GBL on the intrinsic motivation (IM), teamwork engagement (TWE), team building (TB), teamwork competence (TWC), and innovation behaviors (IWB) of 142 college students of Health Sciences and Social Work. After rehearsing in small groups, the game was tested (T2). Our results obtained through the differential analyses confirmed that undergraduates were more intrinsically motivated, experienced more TWE, TB, and TWC, and developed more IWB than before playing the game (T1). Therefore, the development of core personal skills might be promoted effectively by games in an efficient, engaging, and motivating way.
引用
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页数:16
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