Dynamic autonomous agents: Game applications

被引:0
|
作者
Goldenstein, S [1 ]
Large, E [1 ]
Metaxas, D [1 ]
机构
[1] Univ Penn, Dept Comp & Informat Sci, Ctr Human Modeling & Simulat, Philadelphia, PA 19104 USA
来源
COMPUTER ANIMATION 98 - PROCEEDINGS | 1998年
关键词
digital agents; game animation; motion planning; dynamical Systems;
D O I
10.1109/CA.1998.681904
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present a method for the generation of real-rime dynamic autonomous agents in game environments. The method is based on the use of dynamical systems theory which allows us to express intelligent behaviors using systems of differential equations. These differential equations operate at two distinct levels. At one level, the differential equations governing movement comprise a carefully designed set of attractor-repeller fields. At a second level, behavior selection is modeled using a competition dynamics that determines the relevant contributions to the movement dynamics at each time instant. Thus, our autonomous agents are capable of exhibiting useful behaviors in complex environments. Using this approach we are able to demonstrate in real time behaviors such as single and multiple target tracking with both stationary and moving obstacles.
引用
收藏
页码:25 / 31
页数:7
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