A VIRTUAL REALITY EDUCATIONAL TOOL IN THE CONTEXT OF MINING ENGINEERING - THE VIRTUAL REALITY MINE

被引:8
|
作者
Abdelrazeq, A. [1 ]
Daling, L. [1 ]
Suppes, R. [2 ]
Feldmann, Y. [2 ]
Hees, F. [1 ]
机构
[1] Rhein Westfal TH Aachen, Cybernet Lab IMA IfU, Aachen, Germany
[2] Rhein Westfal TH Aachen, Inst Mineral Resources Engn, Aachen, Germany
关键词
Engineering Education; Mining Engineering; Mixed Reality; Virtual Reality; Virtual Mine;
D O I
10.21125/inted.2019.2002
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In recent years, mixed reality (MR) technologies and devices have experienced remarkable improvements. Primarily, head mounted displays (HMDs), offering different virtual reality (VR) experiences, are becoming increasingly popular in various domains such as private gaming, industrial training, and academic teaching and learning. VR has already proven to be effective in rising interest, improving skills acquisition and learning in diverse fields of study. The application of VR enriches didactic approaches used in different learning and teaching setups. In raw materials education, specifically mining engineering, a broad range of content is taught to students. This varies from geological conditions of the 3D deposits and their structures, to the design of mines and planning complex structures of underground drifts and shafts, to the extraction of minerals using heavy operating machinery. Mining engineering education is highly challenging due to the need of demonstrating real processes with the suitable visualizations of far-located mines. Conventional mining education is mostly carried out in a classroom setup, supported often by low-quality 2D images or videos that are lacking a visualization of a third dimension, which is needed for full understanding. Empowering educators using VR technology can help them in teaching content in a more effective manner. Using these innovative technologies enables a shift to a new model of what is called Teacher 4.0. The reason for this assertion is that education is a field requiring students to understand complex data and VR could makes this task easier. Furthermore, it presents information in a 3D form with the student viewing the world from inside with an immersed viewpoint, in addition to the ability to interact with the information. This style of presentation mimics the ways that we humans have learned to interact with our physical world. This paper introduces the technical requirements and development steps for the virtual reality mine (VR-Mine), which simulates the learning content of mining processes. The paper will present the specifications for building the VR-Mine based on collected requirements for teachers and students, considering the learning goals for the targeted teaching content. In addition, the requirements will be combined with what the VR technology could offer nowadays. At last, the technical development and modelling of the VR-Mine will be presented introducing different visualization and interaction techniques. The VR-Mine will be introduced to the students with its final version by November 2019. Using VR-Mine students will get the chance to virtually visit the mine sites and learn about challenges associated with mining. In their future career, mining engineers do not only design future mines but they also create complex work plans and conduct safety checks. It is anticipated that VR training will be a university training tool of choice.
引用
收藏
页码:8067 / 8073
页数:7
相关论文
共 50 条
  • [21] Virtual reality - toy or tool?
    Hayhoe, M
    TOMORROW'S WORLD: INTERNATIONAL RAILTECH CONGRESS '98, 1998, 1998 (22): : 105 - 114
  • [22] Virtual reality as design tool
    Zhang, Wenli
    Roller, Dieter
    Zuo, Hongfu
    TOOLS AND METHODS OF COMPETITIVE ENGINEERING Vols 1 and 2, 2004, : 1121 - 1122
  • [23] Virtual reality: A tool for assembly?
    Boud, AC
    Baber, C
    Steiner, SJ
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2000, 9 (05) : 486 - 496
  • [24] Virtual reality as a training tool
    Kizil, MS
    Hancock, MG
    Edmunds, OT
    AUSIMM YOUTH CONGRESS 2001, PROCEEDINGS, 2001, : 9 - 12
  • [25] Virtual reality and engineering education
    Pantelidis, VS
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 1997, 5 (01) : 3 - 12
  • [26] Virtual reality in control engineering
    Littfinski D.
    Verl A.
    WT Werkstattstechnik, 2022, 112 (09): : 552 - 558
  • [27] Engineering applications of virtual reality
    Smith, JR
    Grimes, RV
    Plant, TA
    STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS III, 1996, 2653 : 332 - 339
  • [28] Virtual reality in architecture and engineering
    Sala, Nicoletta
    WMSCI 2005: 9TH WORLD MULTI-CONFERENCE ON SYSTEMICS, CYBERNETICS AND INFORMATICS, VOL 8, 2005, : 440 - 445
  • [29] Virtual reality and feeling of falling: a physiological wearable tool for virtual reality sickness
    Gentile, Giovanni
    Lanzone, Jacopo
    Ruzzon, Alberto
    di Marco, Roberto
    Ferriero, Giorgio
    Sale, Patrizio
    2021 IEEE 3RD GLOBAL CONFERENCE ON LIFE SCIENCES AND TECHNOLOGIES (IEEE LIFETECH 2021), 2021, : 117 - 119
  • [30] VIRTUAL REALITY AS A LEARNING TOOL ON FACULTY OF MECHANICAL ENGINEERING OF CTU
    Fridrichovsky, Tomas
    Zika, Josef
    XXVI. MEDZINARODNEJ KONFERENCIE: SUCASNE PROBLEMY V KOLAJOVYCH VOZIDLACH, DIEL I, 2023, : 119 - 126