Building-GAN: Graph-Conditioned Architectural Volumetric Design Generation

被引:21
作者
Chang, Kai-Hung [1 ]
Cheng, Chin-Yi [1 ]
Luo, Jieliang [1 ]
Murata, Shingo [2 ]
Nourbakhsh, Mehdi [1 ]
Tsuji, Yoshito [2 ]
机构
[1] Autodesk Res, San Rafael, CA 94903 USA
[2] Obayashi AI Design Lab, Tokyo, Japan
来源
2021 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2021) | 2021年
关键词
D O I
10.1109/ICCV48922.2021.01174
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Volumetric design is the first and critical step for professional building design, where architects not only depict the rough 3D geometry of the building but also specify the programs to form a 2D layout on each floor. Though 2D layout generation for a single story has been widely studied, there is no developed method for multi-story buildings. This paper focuses on volumetric design generation conditioned on an input program graph. Instead of outputting dense 3D voxels, we propose a new 3D representation named voxel graph that is both compact and expressive for building geometries. Our generator is a cross-modal graph neural network that uses a pointer mechanism to connect the input program graph and the output voxel graph, and the whole pipeline is trained using the adversarial framework. The generated designs are evaluated qualitatively by a user study and quantitatively using three metrics: quality, diversity, and connectivity accuracy. We show that our model generates realistic 3D volumetric designs and outperforms previous methods and baselines.
引用
收藏
页码:11936 / 11945
页数:10
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