Playing Carcassonne with Monte Carlo Tree Search

被引:0
|
作者
Ameneyro, Fred Valdez [1 ]
Galvan, Edgar [1 ]
Fernando, Angel [2 ]
Morales, Kuri [2 ]
机构
[1] Maynooth Univ, Naturally Inspired Computat Res Grp, Dept Comp Sci, IIamilton Inst, Maynooth, Kildare, Ireland
[2] Univ Nacl Autonoma Mexico, Dept Comp Sci, Mexico City, DF, Mexico
基金
爱尔兰科学基金会;
关键词
Carcassonne; MCTS; MCTS-RAVE; expectimax; Star2.5; stochastic game;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Monte Carlo Tree Search (MCTS) is a relatively new sampling method with multiple variants in the literature. They can be applied to a wide variety of challenging domains including board games, video games, and energy-based problems to mention a few. In this work, we explore the use of the vanilla MCTS and the MCTS with Rapid Action Value Estimation (MCTS-RAVE) in the game of Carcassonne, a stochastic game with a deceptive scoring system where limited research has been conducted. We compare the strengths of the MCTS-based methods with the Star2.5 algorithm, previously reported to yield competitive results in the game of Carcassonne when a domain-specific heuristic is used to evaluate the game states. We analyse the particularities of the strategies adopted by the algorithms when they share a common reward system. The MCTS-based methods consistently outperformed the Star2.5 algorithm given their ability to find and follow long-term strategies, with the vanilla MCTS exhibiting a more robust game-play than the MCTS-RAVE.
引用
收藏
页码:2343 / 2350
页数:8
相关论文
共 50 条
  • [21] LinUCB applied to Monte Carlo tree search
    Mandai, Yusaku
    Kaneko, Tomoyuki
    THEORETICAL COMPUTER SCIENCE, 2016, 644 : 114 - 126
  • [22] Monte Carlo Tree Search for Trading and Hedging
    Vittori, Edoardo
    Likmeta, Amarildo
    Restelli, Marcello
    ICAIF 2021: THE SECOND ACM INTERNATIONAL CONFERENCE ON AI IN FINANCE, 2021,
  • [23] A Survey of Monte Carlo Tree Search Methods
    Browne, Cameron B.
    Powley, Edward
    Whitehouse, Daniel
    Lucas, Simon M.
    Cowling, Peter I.
    Rohlfshagen, Philipp
    Tavener, Stephen
    Perez, Diego
    Samothrakis, Spyridon
    Colton, Simon
    IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2012, 4 (01) : 1 - 43
  • [24] Nonasymptotic Analysis of Monte Carlo Tree Search
    Shah, Devavrat
    Xie, Qiaomin
    Xu, Zhi
    OPERATIONS RESEARCH, 2022, 70 (06) : 3234 - 3260
  • [25] Information Set Monte Carlo Tree Search
    Cowling, Peter I.
    Powley, Edward J.
    Whitehouse, Daniel
    IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2012, 4 (02) : 120 - 143
  • [26] State Aggregation in Monte Carlo Tree Search
    Hostetler, Jesse
    Fern, Alan
    Dietterich, Tom
    PROCEEDINGS OF THE TWENTY-EIGHTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2014, : 2446 - 2452
  • [27] Monte Carlo Tree Search with Robust Exploration
    Imagawa, Takahisa
    Kaneko, Tomoyuki
    COMPUTERS AND GAMES, CG 2016, 2016, 10068 : 34 - 46
  • [28] Multiple Pass Monte Carlo Tree Search
    McGuinness, Cameron
    2016 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION (CEC), 2016, : 1555 - 1561
  • [29] On Monte Carlo Tree Search and Reinforcement Learning
    Vodopivec, Tom
    Samothrakis, Spyridon
    Ster, Branko
    JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH, 2017, 60 : 881 - 936
  • [30] Learning in POMDPs with Monte Carlo Tree Search
    Katt, Sammie
    Oliehoek, Frans A.
    Amato, Christopher
    INTERNATIONAL CONFERENCE ON MACHINE LEARNING, VOL 70, 2017, 70