EDUGXQ: User Experience Instrument for Educational Games' Evaluation

被引:0
|
作者
Nagalingam, Vanisri [1 ]
Ibrahim, Roslina [1 ]
Yusoff, Rasimah Che Mohd [1 ]
机构
[1] Univ Technol Malaysia, Adv Informat Sch, Kuala Lumpur, Malaysia
关键词
User Experience (UX); framework; psychometrically; educational games; educational games' evaluation; FLOW; QUALITY; DESIGN;
D O I
10.14569/ijacsa.2020.0110170
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
A significant increase in research on educational computer games in recent years has proven that the demand for educational games has increased as well. However, production of incompatible educational games not only cost wastage of money but also energy and time for game designers and game developers. To produce a suitable educational game, it is important to understand the user's need as well as the educational need. Therefore, this study aims to develop a User Experience (UX) framework for educational games (EDUGX) based on UX elements and psychometrically validate a new instrument, EDUGX questionnaire (EDUGXQ) that is appropriate to evaluate educational games. Based on literature review, six main UX elements were identified which are Flow, Immersion, Player Context, Game Usability, Game System and Learnability to construct the framework. In this paper, we first discussed the development process of EDUGX framework followed by EDUGXQ. This study will also review and discuss several UX questionnaires for educational games in UX design evaluation which at the same time supports the framework's elements to develop the EDUGXQ.
引用
收藏
页码:562 / 569
页数:8
相关论文
共 50 条
  • [41] Constructing an Evaluation Model for User Experience in an Unmanned Store
    Lo, Chi-Hung
    Wang, Yi-Wen
    SUSTAINABILITY, 2019, 11 (18)
  • [42] Guiding teachers' game-based learning: How user experience of a digital curriculum guide impacts teachers' self-efficacy and acceptance of educational games
    Sharma, Robin
    Tan, Chengyi
    Gomez, Daniel
    Xu, Chu
    Dube, Adam Kenneth
    TEACHING AND TEACHER EDUCATION, 2025, 155
  • [43] Evaluation of smartphone user experience: identification of key evaluation items and their relationships
    Kim, Kwang-Jae
    Kim, Hyun-Jin
    Yim, Jinho
    Heo, Jun-Yeon
    Kim, Min-Jun
    Shin, Seungchul
    Ahn, Hyo-In
    INTERNATIONAL JOURNAL OF MOBILE COMMUNICATIONS, 2018, 16 (02) : 167 - 189
  • [44] Guidelines for the development of educational games to motivate the learning of theoretical concepts in Engineering and Computing courses
    Yuxuan Chen
    Souza, Rogeria C. G.
    Contessoto, Allan G.
    Amorim, Anderson R.
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2021, 29 (05) : 1312 - 1323
  • [45] Model-based adaptive user interface based on context and user experience evaluation
    Hussain, Jamil
    Ul Hassan, Anees
    Bilal, Hafiz Syed Muhammad
    Ali, Rahman
    Afzal, Muhammad
    Hussain, Shujaat
    Bang, Jaehun
    Banos, Oresti
    Lee, Sungyoung
    JOURNAL ON MULTIMODAL USER INTERFACES, 2018, 12 (01) : 1 - 16
  • [46] Values and Design Strategies of Emotional Design in Educational Games
    Yuan, Mingze
    Shang, Junjie
    26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 583 - 588
  • [47] How to Evaluate Educational Games: a Systematic Literature Review
    Petri, Giani
    von Wangenheim, Christiane Gresse
    JOURNAL OF UNIVERSAL COMPUTER SCIENCE, 2016, 22 (07) : 992 - 1021
  • [48] Motivating Factors and Intrinsic Integration of Knowledge in Educational Games
    Mozelius, Peter
    Fagerstrom, Andreas
    Soderquist, Max
    PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 500 - 508
  • [49] A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
    Martinez, Kim
    Isabel Menendez-Menendez, Maria
    Bustillo, Andres
    APPLIED SCIENCES-BASEL, 2022, 12 (22):
  • [50] An Evaluation Method of Educational Computer Games for Deaf Children Based on Design Guidelines
    Canteri, Rafael dos Passos
    Garcia, Laura Sanchez
    Felipe, Tanya Amara
    Antunes, Diego Roberto
    Iatskiu, Carlos Eduardo
    UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: ACCESS TO LEARNING, HEALTH AND WELL-BEING, UAHCI 2015, PT III, 2015, 9177 : 409 - 419