EDUGXQ: User Experience Instrument for Educational Games' Evaluation

被引:0
|
作者
Nagalingam, Vanisri [1 ]
Ibrahim, Roslina [1 ]
Yusoff, Rasimah Che Mohd [1 ]
机构
[1] Univ Technol Malaysia, Adv Informat Sch, Kuala Lumpur, Malaysia
关键词
User Experience (UX); framework; psychometrically; educational games; educational games' evaluation; FLOW; QUALITY; DESIGN;
D O I
10.14569/ijacsa.2020.0110170
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
A significant increase in research on educational computer games in recent years has proven that the demand for educational games has increased as well. However, production of incompatible educational games not only cost wastage of money but also energy and time for game designers and game developers. To produce a suitable educational game, it is important to understand the user's need as well as the educational need. Therefore, this study aims to develop a User Experience (UX) framework for educational games (EDUGX) based on UX elements and psychometrically validate a new instrument, EDUGX questionnaire (EDUGXQ) that is appropriate to evaluate educational games. Based on literature review, six main UX elements were identified which are Flow, Immersion, Player Context, Game Usability, Game System and Learnability to construct the framework. In this paper, we first discussed the development process of EDUGX framework followed by EDUGXQ. This study will also review and discuss several UX questionnaires for educational games in UX design evaluation which at the same time supports the framework's elements to develop the EDUGXQ.
引用
收藏
页码:562 / 569
页数:8
相关论文
共 50 条
  • [21] Increasing quality of learning experience using augmented reality educational games
    Videnovik, Maja
    Trajkovik, Vladimir
    Kionig, Linda Vibeke
    Vold, Tone
    MULTIMEDIA TOOLS AND APPLICATIONS, 2020, 79 (33-34) : 23861 - 23885
  • [22] Digital Game for Teaching and Learning: An Analysis of Usability and Experience of Educational Games
    Raffaele, Rennan
    Carvalho, Breno
    Lins, Anthony
    Marques, Luiz
    Soares, Marcelo Marcio
    Design, User Experience, and Usability: Novel User Experiences, Pt II, 2016, 9747 : 303 - 310
  • [23] Building effective narratives for educational games
    Silveira, Ismar Frango
    2019 XIV LATIN AMERICAN CONFERENCE ON LEARNING TECHNOLOGIES (LACLO 2019), 2020, : 299 - 305
  • [24] Seriously Considering Design in Educational Games
    Gaydos, Matthew
    EDUCATIONAL RESEARCHER, 2015, 44 (09) : 478 - 483
  • [25] Educational Games for Computational Thinking: Evaluation of the Scaffolded aMazeD Game
    Tikva, Christina
    Mousiou, Maria
    Tambouris, Efthimios
    GENERATIVE INTELLIGENCE AND INTELLIGENT TUTORING SYSTEMS, PT II, ITS 2024, 2024, 14799 : 96 - 103
  • [26] Offline Policy Evaluation Across Representations with Applications to Educational Games
    Mandel, Travis
    Liu, Yun-En
    Levine, Sergey
    Brunskill, Emma
    Popovic, Zoran
    AAMAS'14: PROCEEDINGS OF THE 2014 INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS & MULTIAGENT SYSTEMS, 2014, : 1077 - 1084
  • [27] A User eXperience Evaluation Framework for Mobile Usability
    Lee, Hee-Jin
    Lee, Joon-Sang
    Jee, Eunkyoung
    Bae, Doo-Hwan
    INTERNATIONAL JOURNAL OF SOFTWARE ENGINEERING AND KNOWLEDGE ENGINEERING, 2017, 27 (02) : 235 - 279
  • [28] eModeration: The Validation of a User Experience Evaluation Framework
    van Staden, Corne J.
    van Biljon, Judy A.
    Kroeze, J. H.
    INNOVATIVE TECHNOLOGIES AND LEARNING, ICITL 2018, 2018, 11003 : 241 - 252
  • [29] User experience evaluation model for sustainable manufacturing
    Peruzzini, Margherita
    Pellicciari, Marcello
    INTERNATIONAL JOURNAL OF COMPUTER INTEGRATED MANUFACTURING, 2018, 31 (06) : 494 - 512
  • [30] Influence of head-up displays' characteristics on user experience in video games
    Caroux, Loic
    Isbister, Katherine
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2016, 87 : 65 - 79