S-learning: A biomimetic algorithm for learning, memory, and control in robots

被引:3
|
作者
Rohrer, Brandon [1 ]
机构
[1] Sandia Natl Labs, Robot & Cybernet Grp, POB 5800, Albuquerque, NM 87185 USA
基金
美国能源部;
关键词
D O I
10.1109/CNE.2007.369634
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
S-Learning is a sequence-based learning algorithm patterned on human motor behavior. Discrete-time and quantized sensory information is amassed in real-time to form a dynamic model of the system being controlled and its environment. No explicit model is provided a priori, nor any hint about what the structure of the model might be. As the core of a Brain-Emulating Cognition and Control Architecture (BECCA), S-Learning provides a mechanism for human-inspired learning, memory, and control in machines. In a simulation of a point-topoint reaching task, S-Learning demonstrates several attributes of human motor behavior, including learning through exploration and task transfer.
引用
收藏
页码:148 / +
页数:2
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