Archaeological Excavation Simulation for Interaction in Virtual Reality

被引:0
作者
Yi, Da-Chung [1 ]
Chen, Yang-Sheng [1 ]
Han, Ping-Hsuan [2 ]
Wang, Hao-Cheng [1 ]
Hung, Yi-Ping [1 ]
机构
[1] Natl Taiwan Univ, Taipei, Taiwan
[2] Natl Taipei Univ Technol, Taipei, Taiwan
来源
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) | 2019年
关键词
Human-centered computing; Virtual Reality;
D O I
10.1109/vr.2019.8798294
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We propose a real-time excavation simulation system for interactive gameplay in Virtual Reality. In order to increase the player's immersion, our simulation system will produce actual potholes and clods according to the depth and angle of the players excavation. We divide the process into three phases: ground deformation, clod generation and clod fragmentation. In ground deformation, we describe how to simulate the topographic changes before and after excavation. In clod generation, we describe how to generate the clod which mesh matches the depth and angle of the players excavation action. In clod fragmentation, the clods are broken and fall as the shovel lifts. This simulation system can create excavation effects on different geologies by changing the material of the ground and clods.
引用
收藏
页码:1249 / 1250
页数:2
相关论文
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