Virtual World Of Video Games

被引:0
作者
Akchelov, Evgenii [1 ]
Galanina, Ekaterina [1 ]
机构
[1] Natl Res Tomsk Polytech Univ, Inst Humanities Social Sci & Technol, Tomsk, Russia
来源
2016 8TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES) | 2016年
关键词
game studies; virtual world; video games; post-modern philosophy; simulacrum; virtual world Architect; REAL-WORLD; 2ND LIFE; MOTIVATIONS; BEHAVIOR; EXPERIENCES; ESCAPISM; USERS;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This article is dedicated to the phenomenon of video games virtual world. We have overviewed specific literature that let us formulate the generalized definition of virtual world: computer-based three or two dimensional environment or space that can simulate real world where users represented by avatars are able to communicate or interact simultaneously or synchronically. This definition is quite limited when it comes to virtual non-ICT worlds. To understand the essence of virtual world we referred to postmodern philosophy that implies the possibility of multiple full fledged worlds. We have formulated one thesis stating that virtual world is the universum of simulacra and the second thesis stating that virtual world is fiction, imaginary and illusory, that becomes real and actual in the process of interaction between the Architect of a virtual world and the Beholders. The article proposes a new view on virtual world of video games.
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页数:4
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