Design of a BCI Controlled Serious Game for Concentration Training

被引:0
|
作者
Garcia-Agundez, Augusto [1 ]
Dobermann, Eduard [1 ]
Gobel, Stefan [1 ]
机构
[1] Tech Univ, Multimedia Commun Lab, Darmstadt, Germany
来源
SERIOUS GAMES, JCSG 2018 | 2018年 / 11243卷
关键词
BCI; Serious Games; Concentration; Games for health; EEG; FEATURE-EXTRACTION; WAVELET TRANSFORM; CLASSIFICATION;
D O I
10.1007/978-3-030-02762-9_17
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The goal of this work is to design a BCI that can then be used to control a serious game for concentration training. A 32-Electrode cap system was used, in addition to a bandpass and notch filter, t-SNE dimension reduction, standard deviation outlier detection as well as a SVM classifier. A maximum classification accuracy of 80% was achieved when using a four class classification system. Our BCI-Controlled Serious Game is viable and we thus plan to evaluate our application in a pilot test.
引用
收藏
页码:169 / 174
页数:6
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