共 50 条
- [21] The Application of AI in the Game Engine of Virtools PROCEEDING OF THE 10TH INTERNATIONAL CONFERENCE ON INTELLIGENT TECHNOLOGIES, 2009, : 19 - 21
- [22] Efficient Imitation Learning for Game AI 2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), 2020, : 128 - 135
- [23] AI in architecture and engineering from misconceptions to game-changing prospects Architectural Intelligence, 3 (1):
- [24] Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game ENTERTAINMENT COMPUTING, ICEC 2023, 2023, 14455 : 3 - 16
- [25] AN EVALUATION OF DIFFICULTY HEURISTICS IN GAME DESIGN USING A SIMULATED PLAYER 11TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, GAME-ON 2010, 2010, : 5 - 9
- [27] Dynamic Difficulty Adjustment in a Whac-A-Mole like Game 2018 17TH BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES 2018), 2018, : 88 - 96
- [28] The Road to AI Literacy Education: From Pedagogical Needs to Tangible Game Design PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 765 - 773
- [30] Solving the Classic Snake Game Using AI 2019 IEEE PUNE SECTION INTERNATIONAL CONFERENCE (PUNECON), 2019,