The Impact of Virtual Reality in the Social Presence of a Virtual Agent

被引:35
作者
Guimaraes, Manuel [1 ]
Prada, Rui [1 ]
Santos, Pedro A. [1 ]
Dias, Joao [2 ,3 ]
Jhala, Arnav [4 ]
Mascarenhas, Samuel [5 ,6 ]
机构
[1] Univ Lisbon, Inst Super Tecn, INESC ID, Lisbon, Portugal
[2] Univ Algarve, INESC ID, Algarve, Portugal
[3] Univ Algarve, Fac Ciencias & Tecnol, Algarve, Portugal
[4] North Carolina State Univ, Raleigh, NC USA
[5] INESC ID, Lisbon, Portugal
[6] Univ Lisbon, Lisbon, Portugal
来源
PROCEEDINGS OF THE 20TH ACM INTERNATIONAL CONFERENCE ON INTELLIGENT VIRTUAL AGENTS (ACM IVA 2020) | 2020年
基金
欧盟地平线“2020”;
关键词
intelligent virtual agents; virtual reality; social presence; social skills training; ANXIETY DISORDER; COMMUNICATION; EMBODIMENT; CHILDREN;
D O I
10.1145/3383652.3423879
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this work we test the hypothesis that interacting with an intelligent virtual character in Virtual Reality (VR) has a stronger impact compared to the same interaction in a traditional non-immersive platform, both in terms of presence and believability. We designed a Social Skills Training scenario of a police interview, based on interactions observed in real cases with the help of teachers and experts from that field. To test our hypothesis, we conducted experiments with two treatments: one in VR and the other displayed on a conventional computer screen. We collected qualitative and quantitative data using instruments with elements from well-established presence and situated interaction questionnaires. Results indicate that participant perception of social presence of virtual characters is higher in VR. No significant difference in believability was observed across treatments The experimental design encourages further work on measurement of effects of social presence and its impact on design of intelligent interactions in the context of Social Skills Training environments and immersive platforms.
引用
收藏
页数:8
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