Technical Problems Experienced in the Virtual Learning Environment and Coping Strategies

被引:0
作者
Goktas, Yuksel [1 ]
Caban, Murat [2 ]
Karakus, Turkan [1 ]
机构
[1] Ataturk Univ, Comp Educ & Instruct Technol, Erzurum, Turkey
[2] Ibrahim Cecen Univ Agri, Comp Technol & Programming, Agri, Turkey
来源
2015 9TH INTERNATIONAL CONFERENCE ON APPLICATION OF INFORMATION AND COMMUNICATION TECHNOLOGIES (AICT) | 2015年
关键词
Virtual worlds; Second Life; Open Simulator; Material design; HIGHER-EDUCATION; WORLDS;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The popularity of virtual worlds has increased in recent years, as they have begun to feature a three-dimensional (3D) environment, avatars, and synchronous and asynchrounous communication. However, to successfully use virtual world platforms in different disciplines, certain limitations and potential difficulties of these platforms must be overcome. The purpose of this study was both to determine technical problems encountered by practitioners and designers who create environments in 3D virtual worlds and to suggest solutions for these problems. In the study, designers experimented with two different 3D virtual world platforms for one year, to design and create learning environments. The case study method was used as a research model. To collect the research data, interview records and documents in which the designers and practitioners noted problems that they encountered were used. The results indicate that the technical problems influenced the pedagogical effectiveness of the environments. Our findings should be beneficial both to virtual world designers and to users who wish to use these environments in different fields.
引用
收藏
页码:565 / 569
页数:5
相关论文
共 15 条