Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology

被引:9
作者
Boj, Clara [1 ]
Diaz, Diego J. [2 ]
Portales, Cristina [3 ]
Casas, Sergio [3 ]
机构
[1] Univ Murcia, Dept Fine Arts, E-30100 Murcia, Spain
[2] Univ Jaume 1, Dept Ind Syst Engn & Design, Castellon de La Plana 12071, Spain
[3] Univ Valencia, Inst Robot & Informat & Commun Technol, Valencia 46980, Spain
来源
APPLIED SCIENCES-BASEL | 2018年 / 8卷 / 10期
关键词
elderly games; outdoor play; active games; exergames; OLDER-ADULTS; NATURAL ENVIRONMENTS; PLAY; SUS;
D O I
10.3390/app8101912
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
The incorporation of the elderly into digital leisure has been especially driven by the development of games and applications that link the experience of play with beneficial effects for the user. Some of these benefits arise at a cognitive level, fostering intellectual activity of adults through playful experiences that combine audio-visual entertainment with brain training. Seniors are also engaged by active video games that use control interfaces to perform physical actions or activities, encouraging motor play. In this paper, we present the application of HybridPLAY for the elderly, a self-developed technology initially thought to transform playgrounds into scenarios for a set of interactive digital games. In this paper, we show that, although HybridPLAY was initially developed for children and teenagers, the versatile features of this technology make it appropriate also for the elderly. After having tested HybridPLAY with a small group of seniors who completed a usability test and a satisfaction questionnaire, we show that it is possible to combine playful entertainment with physical and mental activities in outdoor environments for the elderly.
引用
收藏
页数:14
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