A Natural Bare-Hand Interaction Method With Augmented Reality for Constraint-Based Virtual Assembly

被引:14
作者
Su, Kang [1 ]
Du, Guanglong [1 ]
Yuan, Hua [1 ]
Wang, Xueqian [2 ]
Teng, Shaohua [3 ]
Li, Di [4 ]
Liu, Peter X. [5 ]
机构
[1] South China Univ Technol, Sch Comp Sci & Engn, Guangzhou 510006, Peoples R China
[2] Tsinghua Univ, Sch Tsinghua Shenzhen Int, Grad Sch, Shenzhen 518071, Peoples R China
[3] Univ Technol, Sch Guangdong, Guangzhou 510006, Peoples R China
[4] South China Univ Technol, Sch Mech & Automot Engn, Guangzhou 510006, Peoples R China
[5] Carleton Univ, Ottawa, ON K1S 5B6, Canada
基金
中国国家自然科学基金;
关键词
Training; Task analysis; Position measurement; Tracking; Three-dimensional displays; Augmented reality; Planning; Assembly constraint; augmented reality (AR); intelligent manufacturing; natural bare-hand interaction; virtual assembly; SYSTEM;
D O I
10.1109/TIM.2022.3196121
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Traditional virtual assembly methods have a high requirement in hand-eye coordination because of the separation of feedback and operation regions. These methods are inconsistent with human interaction habits and lack of naturalness because of limited interaction space and indirect interaction mode. Therefore, we propose a natural bare-hand interaction method for virtual assembly, enabling operators to interact with virtual objects by using natural gestures even while in motion. The leap motion controller (LMC) fixed on the augmented reality (AR) glasses is used to track hands of the operator and the mobility of the interactive device relieves the location limitation of assembly processes. Furthermore, AR allows operators to perform bare-hand assembly in a realistic situation. The interval Kalman filter (IKF) is applied to estimate hands' positions to improve the accuracy of measured gesture data. Moreover, constraint-assisted technology is introduced to aid operators in learning and completing assembly tasks quickly and accurately, and the assembly sequence is generated to assist the decision-making process during the interaction. Experimental results show that the proposed method can be used by nonprofessional operators for assembly tasks and can potentially improve assembly efficiency. Based on operator ratings about assembly experience and significant difference analysis, the proposed method performed better at providing better interactive experiences.
引用
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页数:14
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