BUSINESS GAME AND ITS RELATIONSHIP WITH CREATIVITY: A SYSTEMATIC LITERATURE REVIEW

被引:0
作者
Rosa, Marcela [1 ]
Gonzalez, Mario [1 ]
de Araujo, Ana Claudia Costa [1 ]
Santiago, George [1 ]
机构
[1] UFRN Fed Univ Rio Grande Norte, Natal, RN, Brazil
来源
DS87-8 PROCEEDINGS OF THE 21ST INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN (ICED 17), VOL 8: HUMAN BEHAVIOUR IN DESIGN | 2017年
关键词
Creativity; Business game; Design learning; Innovation; Creative techniques; DECISION-MAKING; DESIGN; INNOVATION; GENERATION; PSYCHOLOGY; SIMULATION; TEACH; MODEL;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
This paper aims to analyze the relationship between the development of creative potential and business game. For this, we carried out a systematic bibliographical review of 157 articles hosted on the Scopus and Web of Science platforms and published between 1970 and 2016. The results present in the same scope the analysis of publications with different research approaches on the theme, connecting authors' studies which, until then, had not been interconnected; The use of business games as a positive return factor for the environment; The intrinsic relationship between creativity techniques and business games. We also found business games main objectives are the encouragement of collaboration skills development, the elaboration of strategic plans and the simulation of specific realities. Regarding the development of creative potential, the business games analyzed in the articles consider it as a secondary factor that manifests itself during the game.
引用
收藏
页码:409 / 418
页数:10
相关论文
共 55 条
[1]   Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation [J].
Agogue, Marine ;
Levillain, Kevin ;
Hooge, Sophie .
CREATIVITY AND INNOVATION MANAGEMENT, 2015, 24 (03) :415-429
[2]  
Ahamer G., 2006, Journal of Design Research, V5, DOI 10.1504/JDR.2006.011364
[3]  
AMABILE TM, 1988, RES ORGAN BEHAV, V10, P123
[5]  
[Anonymous], THESIS
[6]  
[Anonymous], HDB MANAGEMENT LEARN
[7]  
[Anonymous], THESIS
[8]  
Bila-Deroussy P, 2017, INT J DES CREAT INNO, V5, P60, DOI 10.1080/21650349.2015.1116412
[9]   Playful Collaboration (or Not): Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education [J].
Bogers, Marcel ;
Sproedt, Henrik .
JOURNAL OF TEACHING IN INTERNATIONAL BUSINESS, 2012, 23 (02) :75-97
[10]   A globalization simulation to teach corporate social responsibility: Design features and analysis of student reasoning [J].
Bos, Nathan D. ;
Shami, N. Sadat ;
Naab, Sara .
SIMULATION & GAMING, 2006, 37 (01) :56-72