SofIAX: Developing and Evaluating a Bespoke Educational Software

被引:0
作者
Campos Mijangos, Cuauhtli [1 ]
Velasco Osorio, Aquino [1 ]
Mondragon Ramirez, Irving Adrian [1 ]
机构
[1] Univ Tecnol Mixteca, Carretera Acatlima KM 2-5, Huajuapan De Leon, Oaxaca, Mexico
来源
CLIHC'17: PROCEEDINGS OF THE 8TH LATIN AMERICAN CONFERENCE ON HUMAN-COMPUTER INTERACTION | 2015年
关键词
Education; learning; teenagers; evaluation; design; computers; gamification;
D O I
10.1145/3151470.3151477
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
SofIAX is an educational software designed with gamification elements and user-centered methods. It was designed to use in blended learning environments. This paper presents the preliminary findings after implementing the software with one group of students from the Institute of Baccalaureate Studies of the State of Oaxaca (IEBO) using contents of the ethics coursework from the IEBO's curriculum. Findings suggest that the use of tech in the classroom as a tool of learning can accomplish similar outcomes as a traditional way of teaching. In this exploratory study we began the development of a bespoke educative software to use with teenagers in low income environments.
引用
收藏
页数:4
相关论文
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Glover I., 2007, PLAY YOU LEARN GAMIF
[2]  
Harper R., 2008, Being Human: Human Computer Interaction in 2020
[3]  
Huang W.H-Y., 2013, A Practitioner's Guide to Gamification of Education
[4]  
Instituto de Estudios de Bachillerato del Estado de Oaxaca, 2013, CURR ESC IEBO 2013 2
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