Effects of interactive video game cycling on overweight and obese adolescent health

被引:50
作者
Adamo, Kristi B. [1 ]
Rutherford, Jane A. [1 ]
Goldfield, Gary S. [1 ]
机构
[1] Childrens Hosp Eastern Ontario, Res Inst, Ottawa, ON K1H 8L1, Canada
关键词
adolescents; overweight; obesity; exercise; music; virtual reality; DISEASE RISK-FACTORS; OPEN-LOOP FEEDBACK; BODY-MASS INDEX; PHYSICAL-ACTIVITY; INSULIN SENSITIVITY; ENERGY-EXPENDITURE; PERCEIVED EXERTION; DIABETES-MELLITUS; TREADMILL WALKING; SECULAR TRENDS;
D O I
10.1139/H10-078
中图分类号
R15 [营养卫生、食品卫生]; TS201 [基础科学];
学科分类号
100403 ;
摘要
The purpose of this study was to examine the efficacy of interactive video game stationary cycling (GameBike) in comparison with stationary cycling to music on adherence, energy expenditure measures, submaximal aerobic fitness, body composition, and cardiovascular disease risk markers in overweight and obese adolescents, using a randomized controlled trial design. Thirty overweight (with at least 1 metabolic complication) or obese adolescents aged 12-17 years were stratified by gender and randomized to video game or music condition, with 4 participants (2 per group) failing to complete the twice weekly 60 min sessions of the 10-week trial. The music group had a higher rate of attendance compared with the video game group (92% vs. 86%, p < 0.05). Time spent in minutes per session at vigorous intensity (80%-100% of predicted peak heart rate) (24.9 +/- 20 min vs. 13.7 +/- 12.8 min, p < 0.05) and average distance (km) pedaled per session (12.5 +/- 2.8 km vs. 10.2 +/- 2.2 km, p < 0.05) also favoured the music group. However, both interventions produced significant improvements in submaximal indicators of aerobic fitness as measured by a graded cycle ergometer protocol. Also, when collapsed, the exercise modalities reduced body fat percentage and total cholesterol. The present study indicates that cycling to music was just as effective as stationary cycling while playing video games at improving fitness, body composition, and cholesterol profiles in overweight and obese teens, and resulted in increased attendance, vigorous intensity of physical activity, and distance pedaled. Therefore, our data support the superiority of cycling to music and indicate investing in the more expensive GameBike may not be worth the cost.
引用
收藏
页码:805 / 815
页数:11
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