Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games

被引:69
作者
Burgess, Melinda C. R. [1 ]
Dill, Karen E. [2 ]
Stermer, S. Paul [3 ]
Burgess, Stephen R. [1 ]
Brown, Brian P. [4 ]
机构
[1] SW Oklahoma State Univ, Dept Psychol, Coll Grad & Profess Studies, Weatherford, OK 73096 USA
[2] Fielding Grad Univ, Sch Psychol, Santa Barbara, CA USA
[3] Oklahoma State Univ, Coll Arts & Sci, Stillwater, OK 74078 USA
[4] Univ N Carolina, Coll Arts & Sci, Wilmington, NC 28401 USA
关键词
VIOLENCE; CHARACTERS; DESENSITIZATION; ACTIVATION; EXPOSURE; AGGRESSION; BEHAVIOR; IMAGES; ROLES; BLACK;
D O I
10.1080/15213269.2011.596467
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
A content analysis of top-selling video game magazines (Study 1) and of 149 video game covers (Study 2) demonstrated the commonality of overt racial stereotyping. Both studies revealed that minority females are virtually absent in game representations. Study 1 revealed that, in video game magazines, minority males, underrepresented generally, were more likely to be portrayed as athletes or as aggressive, and less likely to be depicted in military combat or using technology, than White males. Study 2 also showed evidence of the "dangerous" minority male stereotype in video game covers. Again, underrepresented overall, minority males were overrepresented as thugs, using extreme guns, and nonviolent games with both White and Black characters. Participants were faster at classifying violent stimuli following games with Black characters and at classifying nonviolent stimuli following games with White characters, indicating that images of popular video game characters evoke racial stereotypes.
引用
收藏
页码:289 / 311
页数:23
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