Automated construction of bounded-loss imperfect-recall abstractions in extensive-form games

被引:0
|
作者
Cermak, Jiri [1 ]
Lisy, Viliam [1 ]
Bosansky, Branislav [1 ]
机构
[1] Czech Tech Univ, Fac Elect Engn, Artificial Intelligence Ctr, Dept Comp Sci, Prague, Czech Republic
关键词
Extensive-form games; Information abstraction; Imperfect recall; Nash equilibrium; Fictitious play; Counterfactual regret minimization;
D O I
10.1016/j.artint.2020.103248
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Extensive-form games (EFGs) model finite sequential interactions between players. The amount of memory required to represent these games is the main bottleneck of algorithms for computing optimal strategies and the size of these strategies is often impractical for real-world applications. A common approach to tackle the memory bottleneck is to use information abstraction that removes parts of information available to players thus reducing the number of decision points in the game. However, existing information-abstraction techniques are either specific for a particular domain, they do not provide any quality guarantees, or they are applicable to very small subclasses of EFGs. We present domain-independent abstraction methods for creating imperfect recall abstractions in extensive-form games that allow computing strategies that are (near) optimal in the original game. To this end, we introduce two novel algorithms, FPIRA and CFR+IRA, based on fictitious play and counterfactual regret minimization. These algorithms can start with an arbitrary domain specific, or the coarsest possible, abstraction of the original game. The algorithms iteratively detect the missing information they require for computing a strategy for the abstract game that is (near) optimal in the original game. This information is then included back into the abstract game. Moreover, our algorithms are able to exploit imperfect-recall abstractions that allow players to forget even history of their own actions. However, the algorithms require traversing the complete unabstracted game tree. We experimentally show that our algorithms can closely approximate Nash equilibrium of large games using abstraction with as little as 0.9% of information sets of the original game. Moreover, the results suggest that memory savings increase with the increasing size of the original games. (C) 2020 Elsevier B.V. All rights reserved.
引用
收藏
页数:36
相关论文
共 11 条
  • [1] Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games
    Cermak, Jiri
    Lisy, Viliam
    Bosansky, Branislav
    PROCEEDINGS OF THE TWENTY-NINTH INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2020, : 5030 - 5034
  • [2] An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games
    Cermak, Jiri
    Bosansky, Branislav
    Lisy, Viliam
    PROCEEDINGS OF THE TWENTY-SIXTH INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2017, : 936 - 942
  • [3] Imperfect-Recall Abstractions with Bounds in Games
    Kroer, Christian
    Sandholm, Tuomas
    EC'16: PROCEEDINGS OF THE 2016 ACM CONFERENCE ON ECONOMICS AND COMPUTATION, 2016, : 459 - 476
  • [4] Computing Maxmin Strategies in Extensive-form Zero-sum Games with Imperfect Recall
    Bosansky, Branislav
    Cermak, Jiri
    Horak, Karel
    Pechoucek, Michal
    ICAART: PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE, VOL 2, 2017, : 63 - 74
  • [5] Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games
    Marino, Julian R. H.
    Moraes, Rubens O.
    Toledo, Claudio
    Lelis, Levi H. S.
    THIRTY-THIRD AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTY-FIRST INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE / NINTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, 2019, : 2330 - 2337
  • [6] Near-Optimal Learning of Extensive-Form Games with Imperfect Information
    Bai, Yu
    Jin, Chi
    Mei, Song
    Yu, Tiancheng
    INTERNATIONAL CONFERENCE ON MACHINE LEARNING, VOL 162, 2022,
  • [7] An Efficient Deep Reinforcement Learning Algorithm for Solving Imperfect Information Extensive-Form Games
    Meng, Linjian
    Ge, Zhenxing
    Tian, Pinzhuo
    An, Bo
    Gao, Yang
    THIRTY-SEVENTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, VOL 37 NO 5, 2023, : 5823 - 5831
  • [8] CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space
    Li, Shuxin
    Zhang, Youzhi
    Wang, Xinrun
    Xue, Wanqi
    An, Bo
    PROCEEDINGS OF THE THIRTIETH INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, IJCAI 2021, 2021, : 3663 - 3669
  • [9] Existence of Nash equilibria in finite extensive form games with imperfect recall: A counterexample
    Wichardt, Philipp C.
    GAMES AND ECONOMIC BEHAVIOR, 2008, 63 (01) : 366 - 369
  • [10] An Exact Double-Oracle Algorithm for Zero-Sum Extensive-Form Games with Imperfect Information
    Bosansky, Branislav
    Kiekintveld, Christopher
    Lisy, Viliam
    Pechoucek, Michal
    JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH, 2014, 51 : 829 - 866