Children and Minecraft: A survey of children's digital play

被引:33
作者
Mavoa, Jane [1 ]
Carter, Marcus [2 ]
Gibbs, Martin [3 ]
机构
[1] Univ Melbourne, Microsoft Res Ctr SocialNUI, Dept Comp & Informat Syst, Melbourne, Vic, Australia
[2] Univ Sydney, Digital Cultures, Sydney, NSW, Australia
[3] Univ Melbourne, Dept Comp & Informat Syst, Melbourne, Vic, Australia
关键词
Children; digital games; digital play; gender; Minecraft; survey; tablet devices; MEDIA USE; GENDER; GAMES; ADOLESCENTS;
D O I
10.1177/1461444817745320
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Digital games such as Minecraft currently hold a position of significance in the media diets of many children. However, little is known explicitly about just who plays, with whom and how. This article presents the quantitative results of a survey of 753 parents of children aged 3-12years about their child's engagement with Minecraft. Our results establish Minecraft as the dominant digital game title played by this age group, particularly on tablet devices. We provide evidence of a marked early gendering of children's Minecraft play and engagement with meta-game material. This research gives particular impetus to efforts aimed at ensuring gender equity in digital game-related cultural spaces inhabited by children. It also highlights the importance of collecting game-specific descriptive information, rather than limiting studies to aggregate measures of screen time'.
引用
收藏
页码:3283 / 3303
页数:21
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