Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming

被引:7
作者
Campbell, Heidi A. [1 ]
Wagner, Rachel [1 ]
Luft, Shanny [1 ]
Gregory, Rabia [1 ]
Grieve, Gregory Price [1 ]
Zeiler, Xenia [1 ]
机构
[1] Texas A&M Univ, Dept Commun, College Stn, TX 77843 USA
关键词
CONFLICT;
D O I
10.1093/jaarel/lfv091
中图分类号
B9 [宗教];
学科分类号
010107 ;
摘要
This roundtable article discusses the intersection between digital gaming, new media, and Religious Studies in order to provide an agenda for this growing conversation. We argue that religion plays a prominent role in gaming culture with significant impact on popular collective imaginations; therefore, studying religion in gaming should be central to religious scholars' work in trying to understand perceptions of religion in popular culture. This collaborative conversation demonstrates how careful attention to religious narratives, rituals, and behaviors within game studies and environments can open up a space for critical reflection on how popular understandings of religion are manifest within contemporary media and society. Overall, it demonstrates what Religious Studies can and should contribute to the study of games by considering several critical questions about the study of religion within digital gaming and speculating where this field should be heading.
引用
收藏
页码:641 / 664
页数:24
相关论文
共 29 条
[1]  
[Anonymous], 2014, Playing with Religion in Digital Games
[2]  
[Anonymous], 2004, The Haraway Reader
[3]  
[Anonymous], 1959, MAN AND THE SACRED
[4]  
[Anonymous], CHRONICLE HIGHER ED
[5]  
BADO-FRALICK N., 2010, Toying With God: The World of Religious Games and Dolls
[6]  
Caillois Roger, 2001, MAN GAMES PLAY
[7]  
Campbell H., 2014, Playing with religion in digital games
[8]  
Campbell Heidi, 2014, PLAYING RELIG DIGITA, P192
[9]  
Chidester David., 2005, AUTHENTIC FAKES RELI
[10]  
Copier Marinka., 2007, MAGIC CIRCLE NETWORK