Eye Tracking Interaction on Unmodified Mobile VR Headsets Using the Selfie Camera

被引:11
|
作者
Drakopoulos, Panagiotis [1 ]
Koulieris, George-alex [2 ]
Mania, Katerina [1 ]
机构
[1] Tech Univ Crete, Sch Elect & Comp Engn, Univ Campus Kounoupidiana, Khania 73100, Greece
[2] Univ Durham, Math Sci & Comp Sci Bldg, Upper Mountjoy Campus,Stockton Rd, Durham DH1 3LE, England
关键词
Mobile VR; eye tracking; ROBUST PUPIL DETECTION; GAZE;
D O I
10.1145/3456875
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Input methods for interaction in smartphone-based virtual and mixed reality (VR/MR) are currently based on uncomfortable head tracking controlling a pointer on the screen. User fixations are a fast and natural input method for VR/MR interaction. Previously, eye tracking in mobile VR suffered from low accuracy, long processing time, and the need for hardware add-ons such as anti-reflective lens coating and infrared emitters. We present an innovative mobile VR eye tracking methodology utilizing only the eye images from the front-facing (selfie) camera through the headset's lens, without any modifications. Our system first enhances the low-contrast, poorly lit eye images by applying a pipeline of customised low-level image enhancements suppressing obtrusive lens reflections. We then propose an iris region-of-interest detection algorithm that is run only once. This increases the iris tracking speed by reducing the iris search space in mobile devices. We iteratively fit a customised geometric model to the iris to refine its coordinates. We display a thin bezel of light at the top edge of the screen for constant illumination. A confidence metric calculates the probability of successful iris detection. Calibration and linear gaze mapping between the estimated iris centroid and physical pixels on the screen results in low latency, real-time iris tracking. A formal study confirmed that our system's accuracy is similar to eye trackers in commercial VR headsets in the central part of the headset's field-of-view. In a VR game, gaze-driven user completion time was as fast as with head-tracked interaction, without the need for consecutive head motions. In a VR panorama viewer, users could successfully switch between panoramas using gaze.
引用
收藏
页数:20
相关论文
共 50 条
  • [21] Eye Tracking Using Artificial Neural Networks for Human Computer Interaction
    Demjen, E.
    Abosi, V.
    Tomori, Z.
    PHYSIOLOGICAL RESEARCH, 2011, 60 (05) : 841 - 844
  • [22] An Efficient Eye Tracking Using POMDP for Robust Human Computer Interaction
    Rhee, Ji Hye
    Sung, Won Jun
    Nam, Mi Young
    Byun, Hyeran
    Rhee, Phill Kyu
    COMPUTER VISION SYSTEMS (ICVS 2015), 2015, 9163 : 415 - 423
  • [23] Calibration-Free Mobile Eye-Tracking Using Corneal Imaging
    Mokatren, Moayad
    Kuflik, Tsvi
    Shimshoni, Ilan
    SENSORS, 2024, 24 (04)
  • [24] Measuring Efficiency and Accuracy in Locating Symbols on Mobile Maps Using Eye Tracking
    Rymarkiewicz, Wojciech
    Cybulski, Pawel
    Horbinski, Tymoteusz
    ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION, 2024, 13 (02)
  • [25] Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects using Blockchain and Smart Contracts
    Bozkir, Efe
    Eivazi, Shahram
    Akgun, Mete
    Kasneci, Enkelejda
    2020 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR 2020), 2020, : 397 - 401
  • [26] MONITORING SOCIAL INTERACTION IN ADOLESCENTS AND YOUNG ADULTS WITH ASD USING EYE TRACKING
    Batty, Magali
    Archambault, Elise
    Latinus, Marianne
    Bonnet-Brilhault, Frederique
    Blanc, Romuald
    PSYCHOPHYSIOLOGY, 2017, 54 : S141 - S141
  • [27] DISCRIMINATING ENGINEERING INFORMATION INTERACTION USING EYE TRACKING AND AN INFORMATION OPERATIONS MODEL
    Boa, D. R.
    Hicks, B.
    DS 84: PROCEEDINGS OF THE DESIGN 2016 14TH INTERNATIONAL DESIGN CONFERENCE, VOLS 1-4, 2016, : 1 - 10
  • [28] Evaluation of the readability of road signs and roadside elements using Mobile Eye tracking device
    Mazzotta, Francesco
    Vignali, Valeria
    Irali, Federico
    IN BO-RICERCHE E PROGETTI PER IL TERRITORIO LA CITTA E L ARCHITETTURA, 2014, 5 (07): : 253 - 260
  • [29] Eye-tracking Technologies in Mobile Devices Using Edge Computing: A Systematic Review
    Gunawardena, Nishan
    Ginige, Jeewani Anupama
    Javadi, Bahman
    ACM COMPUTING SURVEYS, 2023, 55 (08)
  • [30] Using mobile eye-tracking to assess attention to smoking cues in a naturalized environment
    Baschnagel, Joseph S.
    ADDICTIVE BEHAVIORS, 2013, 38 (12) : 2837 - 2840