Fast occlusion processing for a polygon-based computer-generated hologram using the slice-by-slice silhouette method

被引:23
作者
Liu, Jung-Ping [1 ]
Liao, Heng-Kuang [1 ]
机构
[1] Feng Chia Univ, Dept Photon, 100 Wehwa Rd, Taichung 40725, Taiwan
关键词
LOOK-UP TABLE; 3-DIMENSIONAL SURFACE OBJECTS; REFLECTANCE DISTRIBUTIONS; DIGITAL HOLOGRAPHY; ANGULAR SPECTRUM; ALGORITHM; REMOVAL; DISPLAY; DIFFRACTION; TEXTURE;
D O I
10.1364/AO.57.00A215
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
In a polygon-based computer-generated hologram (CGH), the three-dimensional (3D) model is represented as a polygon, which consists of numerous small facets. Lighting effect, material texture, and surface property can be included in the polygonal model, which enables polygon-based CGH to realize high-fidelity 3D display. On the other hand, the occlusion effect is an important depth cue for 3D display. In polygon-based CGH, however, occlusion processing is difficult and time-consuming work. In this paper, we proposed a simple and fast occlusion processing method, the slice-by-slice silhouette (S-3) method, for generating the occlusion effect in polygon-based CGH. In the S-3 method, the polygonal model is sliced into multiple thin segments. For each segment, a silhouette mask is generated and located at the backside of the segment. The incident light is first shaded by the mask and superimposes on the light emitted from the facets of the evaluated segment. In this way, every segment can be processed sequentially to get the resulting object light. Our experimental result demonstrates that the S-3 method can generate a high-definition hologram with qualified occlusion effect. The computing complexity of the S-3 method is lower than that of previous methods. In addition, the S-3 method can be parallelized easily, and thus can be further speeded up by applying a parallel computing framework, such as multi-core CPU or GPU. (C) 2017 Optical Society of America
引用
收藏
页码:A215 / A221
页数:7
相关论文
共 34 条
[1]   Computer generated holograms from three dimensional meshes using an analytic light transport model [J].
Ahrenberg, Lukas ;
Benzie, Philip ;
Magnor, Marcus ;
Watson, John .
APPLIED OPTICS, 2008, 47 (10) :1567-1574
[2]   Occlusion handling using angular spectrum convolution in fully analytical mesh based computer generated hologram [J].
Askari, Mehdi ;
Kim, Seong-Bok ;
Shin, Kwang-Soo ;
Ko, Seok-Bum ;
Kim, Sang-Hoo ;
Park, Dae-Youl ;
Ju, Yeon-Gyeong ;
Park, Jae-Hyeung .
OPTICS EXPRESS, 2017, 25 (21) :25867-25878
[3]   Method to calculate the far field of three-dimensional objects for computer-generated holography [J].
Bayraktar, Muharrem ;
Ozcan, Meric .
APPLIED OPTICS, 2010, 49 (24) :4647-4654
[4]   Improved layer-based method for rapid hologram generation and real-time interactive holographic display applications [J].
Chen, J-S. ;
Chu, D. P. .
OPTICS EXPRESS, 2015, 23 (14) :18143-18155
[5]   HUMAN PHOTORECEPTOR TOPOGRAPHY [J].
CURCIO, CA ;
SLOAN, KR ;
KALINA, RE ;
HENDRICKSON, AE .
JOURNAL OF COMPARATIVE NEUROLOGY, 1990, 292 (04) :497-523
[6]   Hybrid approach for fast occlusion processing in computer-generated hologram calculation [J].
Gilles, Antonin ;
Gioia, Patrick ;
Cozot, Remi ;
Morin, Luce .
APPLIED OPTICS, 2016, 55 (20) :5459-5470
[7]  
Goodman Joseph W., 2005, Introduction to Fourier optics
[8]   Accelerated synthesis algorithm of polygon computer-generated holograms [J].
Im, Dajeong ;
Cho, Jaebum ;
Hahn, Joonku ;
Lee, Byoungho ;
Kim, Hwi .
OPTICS EXPRESS, 2015, 23 (03) :2863-2871
[9]   Phase-regularized polygon computer-generated holograms [J].
Im, Dajeong ;
Moon, Eunkyoung ;
Park, Yohan ;
Lee, Deokhwan ;
Hahn, Joonku ;
Kim, Hwi .
OPTICS LETTERS, 2014, 39 (12) :3642-3645
[10]   Efficient texture mapping by adaptive mesh division in mesh-based computer generated hologram [J].
Ji, Yeong-Min ;
Hanju-Yeom ;
Park, Jae-Hyeung .
OPTICS EXPRESS, 2016, 24 (24) :28154-28169