"I Feel Present. Therefore, I Experience Flow": A Structural Equation Modeling Approach to Flow and Presence in Video Games

被引:83
作者
Jin, Seung-A Annie [1 ]
机构
[1] Boston Coll, Dept Commun, Chestnut Hill, MA 02167 USA
关键词
MEDIATING ROLE; SPATIAL PRESENCE; MODERATING ROLE; SELF-PRESENCE; ENJOYMENT; GENDER; ENVIRONMENTS;
D O I
10.1080/08838151.2011.546248
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Driven by theories of flow and presence, three studies examined the antecedents and consequences of flow across three different video game genres. Structural equation modeling analyses reveal the roles of (1) physical presence in medical simulation games; (2) spatial presence in driving games; and (3) self-presence in avatar-based narrative-driven games. A 3 (skill: low, medium, high) x 3 (challenge: low, medium, high) between-subjects ANOVA indicates that a balance between skill and challenge induces greater flow. Theoretical contributions regarding the relevance of flow to electronic games and practical implications for the design of diverse game genres are discussed.
引用
收藏
页码:114 / 136
页数:23
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