Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

被引:78
作者
Sandlund, Marlene [1 ,2 ]
Waterworth, Eva Lindh [3 ]
Hager, Charlotte [1 ]
机构
[1] Umea Univ, Dept Community Med & Rehabil, Umea, Sweden
[2] Lund Univ, Swedish Inst Hlth Sci, Vardal Inst, Lund, Sweden
[3] Umea Univ, Dept Informat, Umea, Sweden
关键词
Rehabilitation; virtual reality; video-games; paediatric; motivation; motor control; energy expenditure; MOVEMENT ASSESSMENT BATTERY; VIRTUAL-REALITY; ENERGY-EXPENDITURE; VIDEO GAMES; LOW-COST; VALIDITY; THERAPY; REHABILITATION; RELIABILITY; ADOLESCENTS;
D O I
10.3109/17518423.2010.533329
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP). Methods: Fourteen children with CP, 6-16 years old, practiced with the EyeToy for PlayStation2 (R) in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries. Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor performance improved, but there were both floor and ceiling effects. The two additional motor tests showed only non-significant progress. Conclusion: It is highly feasible to use motion interactive games in home rehabilitation for children with CP. Specific motor effects need to be further explored.
引用
收藏
页码:15 / 21
页数:7
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