Coloring voxel-based objects for virtual endoscopy

被引:8
|
作者
Shibolet, O [1 ]
Cohen-Or, D [1 ]
机构
[1] Algotec Syst Ltd, IL-43000 Raanana, Israel
来源
IEEE SYMPOSIUM ON VOLUME VISUALIZATION | 1998年
关键词
texture mapping; voxel-based coloring; virtual endoscopy; 3D morphology;
D O I
10.1109/SVV.1998.729580
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper describes a method for coloring voxel-based models. The method generalizes the two-part texture mapping technique to color non-convex objects in a more natural way. The method was developed for coloring internal cavities for the application of virtual endoscopy, where the surfaces are shaped like a general cylinder in the macro-level, but with folds and bumps in the more detailed levels. Given a flat texture, the coloring method defines a mapping between the 3D surface and the texture which reflects the tensions of the points on the surface. The core of the method is a technique for mapping such nonconvex surfaces to convex ones. The new technique is based on a discrete dilation process that is fast and robust, and bypasses many of the numerical problems common to previous methods.
引用
收藏
页码:15 / +
页数:9
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