Savage games

被引:13
作者
Grant, Simon [1 ,2 ]
Meneghel, Idione [1 ]
Tourky, Rabee [1 ]
机构
[1] Australian Natl Univ, Res Sch Econ, Canberra, ACT 0200, Australia
[2] Univ Queensland, Dept Econ, Brisbane, Qld 4072, Australia
关键词
Subjective uncertainty; strategic interaction; strategically irrelevant events; ambiguity; Bayesian games; PURE-STRATEGY EQUILIBRIA; WALD-WOLFOWITZ THEOREM; EXPECTED UTILITY; INCOMPLETE INFORMATION; PRIVATE INFORMATION; PURIFICATION; PREFERENCE; RATIONALIZABILITY; PROBABILITY; BELIEFS;
D O I
10.3982/TE2068
中图分类号
F [经济];
学科分类号
02 ;
摘要
We define and discuss Savage games, which are ordinal games of incomplete information set in L. J. Savage's framework of purely subjective uncertainty. Every Bayesian game is ordinally equivalent to a Savage game. However, Savage games are free of priors, probabilities, and payoffs. Players' information and subjective attitudes toward uncertainty are encoded in the state-dependent preferences over state contingent action profiles. In the class of games we consider, player preferences satisfy versions of Savage's sure-thing principle and small event continuity postulate. Savage games provide a tractable framework for studying attitudes toward uncertainty in a strategic setting. The work eschews any notion of objective randomization, convexity, monotonicity, or independence of beliefs. We provide a number of examples illustrating the usefulness of the framework, including novel results for a purely ordinal matching game that satisfies all of our assumptions and for games for which the preferences of the players admit representations from a wide class of decision-theoretic models.
引用
收藏
页码:641 / 682
页数:42
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