A Review on Virtual Reality Skill Training Applications

被引:163
作者
Xie, Biao [1 ]
Liu, Huimin [2 ]
Alghofaili, Rawan [1 ]
Zhang, Yongqi [1 ]
Jiang, Yeling [3 ]
Lobo, Flavio Destri [3 ]
Li, Changyang [1 ]
Li, Wanwan [1 ]
Huang, Haikun [1 ]
Akdere, Mesut [3 ]
Mousas, Christos [2 ]
Yu, Lap-Fai [1 ]
机构
[1] George Mason Univ, Volgenau Sch Engn, Design Comp & Extended Real Grp, Comp Sci, Fairfax, VA 22030 USA
[2] Purdue Univ, Dept Comp Graph Technol, Virtual Real Lab, W Lafayette, IN USA
[3] Purdue Univ, Dept Technol Leadership & Innovat, Purdue Human Resource Dev Virtual Lab, W Lafayette, IN USA
来源
FRONTIERS IN VIRTUAL REALITY | 2021年 / 2卷
基金
美国国家科学基金会;
关键词
virtual reality; training; simulation; content creation; personalization; MOTOR FUNCTIONAL RECOVERY; AUGMENTED REALITY; STROKE SURVIVORS; SUBACUTE STROKE; XBOX KINECT; UPPER LIMBS; SIMULATION; SYSTEM; ENVIRONMENTS; EDUCATION;
D O I
10.3389/frvir.2021.645153
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and hardware. We then discuss the challenges and solutions of applying VR training to different application domains, such as first responder training, medical training, military training, workforce training, and education. Furthermore, we discuss the common assessment tests and evaluation methods used to validate VR training effectiveness. We conclude the article by discussing possible future directions to leverage VR technology advances for developing novel training experiences.
引用
收藏
页数:19
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