Architectural cognition cards: a card-based method for introducing spatial cognition research and user-centred thinking into the design process

被引:3
作者
Mavros, Panagiotis [1 ]
Conroy Dalton, Ruth [2 ,3 ]
Kuliga, Saskia [1 ,4 ]
Gath Morad, Michal [4 ]
Robson, Simon [2 ]
Holscher, Christoph [1 ,4 ]
机构
[1] Swiss Fed Inst Technol, Singapore ETH Ctr, Future Cities Lab, 06-01,CREATE Tower,1 CREATEWay, Singapore 138602, Singapore
[2] Northumbria Univ, Dept Architecture & Built Environm, Newcastle Upon Tyne, Tyne & Wear, England
[3] Univ Lancaster, Lancaster Sch Architecture, Lancaster, England
[4] Swiss Fed Inst Technol, Dept Humanities Social & Polit Sci, Chair Cognit Sci, Zurich, Switzerland
基金
新加坡国家研究基金会;
关键词
Architectural design; urban design; user-centred design; spatial cognition; games; cards; COMPUTER GAMES; HEURISTICS; SIMCITY; TOOLS;
D O I
10.1080/00038628.2021.2008299
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
In this article, we present the rationale, development and preliminary evaluation of a novel set of materials to encourage and improve the consideration of users and their needs during the process of architectural design. Our focus is specifically on two areas: user-centred design principles and spatial cognition research. To this end, we developed two decks of flash-cards, termed the Architectural Strategies Cards (72 cards) and the Spatial Cognition Cards (111 cards). We conducted preliminary evaluations of the cards in the design studio and in design thinking workshops with multidisciplinary groups of students and with architectural practitioners. Our results suggest that the cards improve designers' immersion into the perspective of building-users in a playful way and introduce scientific concepts effectively. In conclusion, we argue that serious-games and card-based methods should be part of the multiple approaches necessary to encourage and improve user-centred thinking, and integrate research findings into evidence-based design at large.
引用
收藏
页码:120 / 137
页数:18
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