The use of virtual reality as the object of mathematics learning

被引:5
作者
Frade, Bruna Vieira [1 ]
Campos Cunha Gondim, Pedro Henrique [1 ]
de Sousa, Pedro Moises [1 ]
机构
[1] Univ Fed Vicosa, Ciencias Exatas & Tecnol, Rio Paranaiba, Brazil
来源
2015 XVII SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY | 2015年
关键词
games; education; virtual reality; mathematics;
D O I
10.1109/SVR.2015.27
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Combining education the fun, it designed a recreational / educational game, in order to support the idea that the teacher must have the knowledge to develop and find new, more appropriate teaching strategies to help in the learning ability of students, It emphasized that the use of technology, specifically the integrated virtual reality to the concept of learning object, together with the knowledge presented by teachers and traditional teaching methods, there may be changes and improvements in the learning capacity of students. Therefore, it is expected that the game can be used as a learning object in mathematics education, improving the performance of students during their school year and evaluation programs of knowledge of Brazilian education in general.
引用
收藏
页码:137 / 141
页数:5
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