Fast 3D point-cloud segmentation for interactive surfaces

被引:0
|
作者
Mthunzi, Everett M. [1 ]
Getschmann, Christopher [2 ]
Echtler, Florian [2 ]
机构
[1] Bauhaus Univ Weimar, Weimar, Germany
[2] Aalborg Univ, Aalborg, Denmark
来源
ISS '21 COMPANION: COMPANION PROCEEDINGS OF THE 2021 CONFERENCE ON INTERACTIVE SURFACES AND SPACES SPONSORED | 2021年
关键词
depth cameras; fast 3D point-cloud segmentation; interactive tabletop surfaces;
D O I
10.1145/3447932.3491141
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Easily accessible depth sensors have enabled using point-cloud data to augment tabletop surfaces in everyday environments. However, point-cloud operations are computationally expensive and challenging to perform in real-time, particularly when targeting embedded systems without a dedicated GPU. In this paper, we propose mitigating the high computational costs by segmenting candidate interaction regions near real-time. We contribute an open-source solution for variable depth cameras using CPU-based architectures. For validation, we employ Microsoft's Azure Kinect and report achieved performance. Our initial findings show that our approach takes under 35 ms to segment candidate interaction regions on a tabletop surface and reduces the data volume by up to 70%. We conclude by contrasting the performance of our solution against a model-fitting approach implemented by the SurfaceStreams toolkit. Our approach outperforms the RANSAC-based strategy within the context of our test scenario, segmenting a tabletop's interaction region up to 94% faster. Our results show promise for point-cloudbased approaches, even when targeting embedded solutions with limited resources.
引用
收藏
页码:33 / 37
页数:5
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