Transferability of Spatial Maps: Augmented Versus Virtual Reality Training

被引:0
作者
Caluya, Nicko R. [1 ]
Plopski, Alexander [1 ]
Ty, Jayzon F. [1 ]
Sandor, Christian [1 ]
Taketomi, Takafumi [1 ]
Kato, Hirokazu [1 ]
机构
[1] Nara Inst Sci & Technol, Interact Media Design Lab, Ikoma, Nara, Japan
来源
25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) | 2018年
基金
日本学术振兴会;
关键词
H.5.1; Information Interfaces and Presentation: Multimedia Information Systems; Artificial; augmented; and virtual realities; H.5.2; Information Interfaces and Presentation: Multi-media Information Systems; Ergonomics; Evaluation/methodology; Theory and methods; WORKING-MEMORY; PERFORMANCE;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Work space simulations help trainees acquire skills necessary to perform their tasks efficiently without disrupting the workflow, forgetting important steps during a procedure, or the location of important information. This training can be conducted in Augmented and Virtual Reality (AR, VR) to enhance its effectiveness and speed. When the skills are transferred to the actual application, it is referred to as positive training transfer. However, thus far, it is unclear which training, AR or VR, achieves better results in terms of positive training transfer. We compare the effectiveness of AR and VR for spatial memory training in a control-room scenario, where users have to memorize the location of buttons and information displays in their surroundings. We conducted a within-subject study with 16 participants and evaluated the impact the training had on short-term and long-term memory. Results of our study show that VR outperformed AR when tested in the same medium after the training. In a memory transfer test conducted two days later AR outperformed VR. Our findings have implications on the design of future training scenarios and applications.
引用
收藏
页码:387 / 393
页数:7
相关论文
共 24 条
  • [1] The effectiveness of virtual reality for administering spatial navigation training to firefighters
    Bliss, JP
    Tidwell, PD
    Guest, MA
    [J]. PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 1997, 6 (01) : 73 - 86
  • [2] The Design Space of Augmented and Virtual Reality Applications for Assistive Environments in Manufacturing: A Visual Approach
    Buettner, Sebastian
    Mucha, Henrik
    Funk, Markus
    Kosch, Thomas
    Aehnelt, Mario
    Robert, Sebastian
    Roecker, Carsten
    [J]. 10TH ACM INTERNATIONAL CONFERENCE ON PERVASIVE TECHNOLOGIES RELATED TO ASSISTIVE ENVIRONMENTS (PETRA 2017), 2017, : 433 - 440
  • [3] Cockburn A, 2007, CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, VOLS 1 AND 2, P627
  • [4] Cockburn A, 2007, CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, VOLS 1 AND 2, P1571
  • [5] What are the differences between long-term, short-term, and working memory?
    Cowan, Nelson
    [J]. ESSENCE OF MEMORY, 2008, 169 : 323 - 338
  • [6] Text legibility for projected Augmented Reality on industrial workbenches
    Di Donato, Michele
    Fiorentino, Michele
    Uva, Antonio E.
    Gattullo, Michele
    Monno, Giuseppe
    [J]. COMPUTERS IN INDUSTRY, 2015, 70 : 70 - 78
  • [7] Dunser A., 2006, P 7 ACM SIGCHI NZ CH, V158, P125, DOI 10.1145/1152760.1152776
  • [8] Ehret B. D., 2002, Conference Proceedings. Conference on Human Factors in Computing Systems. CHI 2002, P211, DOI 10.1145/503376.503414
  • [9] Visual Salience Affects Performance in a Working Memory Task
    Fine, Michael S.
    Minnery, Brandon S.
    [J]. JOURNAL OF NEUROSCIENCE, 2009, 29 (25) : 8016 - 8021
  • [10] Fujimoto Y., 2012, P 3 AUGM HUM INT C A