Mobile Audio Games Accessibility Evaluation for Users Who Are Blind

被引:14
作者
Araujo, Maria C. C. [1 ]
Facanha, Agebson R. [1 ]
Darin, Ticianne G. R. [1 ]
Sanchez, Jaime [2 ]
Andrade, Rossana M. C. [1 ]
Viana, Windson [1 ]
机构
[1] Univ Fed Ceara, Grad Program Comp Sci, Fortaleza, Ceara, Brazil
[2] Univ Chile, Dept Comp Sci, Santiago, Chile
来源
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: DESIGNING NOVEL INTERACTIONS, PT II | 2017年 / 10278卷
关键词
D O I
10.1007/978-3-319-58703-5_18
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Digital games have become increasingly popular for both entertainment and education purposes. However, making these games universal and accessible poses a challenge for interface designers and game developers, since they are usually unfamiliar with the peculiarities of gamers who are blind. More effort is necessary for contributing to a universal game design and, ultimately, helping to promote the inclusion of people with disabilities to take full advantages of digital games. In this research, we present a study concerning existent guidelines and recommendations for accessibility in digital games. As a result, we propose ten recommendations for the design of mobile audio games, targeting gamers who are blind. We also present an evaluation instrument assembled from the recommendations we propose. We used this instrument to assess ten audio games labeled as inclusive. Results indicate that only three from a total of ten games were considered "good", which means they met the fundamental aspects of the guidelines.
引用
收藏
页码:242 / 259
页数:18
相关论文
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