Application of Collision Detection Algorithm and Scoring Health Point in Fighting Games with Android-Based Augmented Reality Technology

被引:0
作者
Rachman, Andi Nur [1 ]
Shofa, Rahmi Nur [1 ]
Dewi, Euis Nur Fitriani [1 ]
Hidayat, Aldi [1 ]
机构
[1] Siliwangi Univ, Dept Informat, Tasikmalaya, Indonesia
来源
2019 2ND INTERNATIONAL CONFERENCE OF COMPUTER AND INFORMATICS ENGINEERING (IC2IE 2019): ARTIFICIAL INTELLIGENCE ROLES IN INDUSTRIAL REVOLUTION 4.0 | 2019年
关键词
Augmented Reality; Betta Fish; Collision Detection; Game Fighting;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Games are one of the media of technology that is popular among the public, both from children and adults as an entertainment medium. The game itself has a lot of genres or types. One of the types discussed in this study is developing a fighting type game by applying the Augmented Reality (AR) system in making games. Similar games that have been observed have weaknesses where the AR game flow concept is not clearly stated, there are some similarities in the marker but different Attack stats, and there is no one that has raised the character of Betta fish. For this reason, it is necessary to make a similar game by applying a marker-based tracking technique and lifting the game of betta fighting by applying AR technology. In this study, applying the Collision Detection algorithm to detect collisions between objects. In this study succeeded in making Betta Fish Fighter with the Multimedia Development Life Cycle (MDLC) Method. Based on the tests that have been carried out, the alpha test results are functionally appropriate and from the beta testing the results of the User Acceptance Test (UAT) functionalities obtained a value of 90.66% declared feasible to use with the interpretation of "Good" which means the game is suitable developed.
引用
收藏
页码:216 / 221
页数:6
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