Augmenting College Students' Study of Speech-Language Pathology Using Computer-Based Mini Quiz Games

被引:4
作者
Vinney, Lisa A. [1 ]
Howles, Les [2 ]
Leverson, Glen [2 ]
Connor, Nadine P. [2 ]
机构
[1] Illinois State Univ, Normal, IL 61761 USA
[2] Univ Wisconsin Madison, Madison, WI USA
关键词
RETRIEVAL; IMMEDIATE; EDUCATION; FEEDBACK;
D O I
10.1044/2015_AJSLP-14-0125
中图分类号
R36 [病理学]; R76 [耳鼻咽喉科学];
学科分类号
100104 ; 100213 ;
摘要
Purpose: This study examined whether undergraduate college students' immediate recall and longer-term retention of introductory voice disorder concepts improved by using mini quiz games (MQGs; interactive knowledge tests in game format) compared with (a) traditional study alone, (b) MQGs and traditional study together, or (c) a no-study control condition. Method: Ninety-three college students participated in proctored sessions in which they were given a pretest, viewed an online lecture on introductory voice disorder concepts, and then engaged in either no intervention or interventions including traditional study, MQG play, or both MQG play and traditional study, followed by an immediate recall posttest and longer-term retention follow-up test. Results: Analyses suggested that the effects of all interventions (traditional study, MQG play, and the combination of the 2) were equivalent and resulted in significantly greater improvements from pretest to immediate recall posttest performance than the control condition. In contrast, MQGs and MQGs with traditional study, but not traditional study alone, showed better results for long-term retention than no study. Conclusion: Results provide preliminary support for the idea that there may be multiple effective learning modes, beyond traditional study, that enhance recall and retention of knowledge foundational to speech-language pathology clinical training and practice.
引用
收藏
页码:416 / 425
页数:10
相关论文
共 27 条
[1]   An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability [J].
Akl, Elie A. ;
Mustafa, Reem ;
Slomka, Thomas ;
Alawneh, Alia ;
Vedavalli, Abhishek ;
Schuenemann, Holger J. .
BMC MEDICAL EDUCATION, 2008, 8 (1)
[2]   EFFECTS OF IMMEDIATE TESTING ON DELAYED RETRIEVAL - SEARCH AND RECOVERY OPERATIONS WITH 4 TYPES OF CUE [J].
BARTLETT, JC .
JOURNAL OF EXPERIMENTAL PSYCHOLOGY-HUMAN LEARNING AND MEMORY, 1977, 3 (06) :719-732
[3]   Educational gaming in the health sciences: systematic review [J].
Blakely, Gillian ;
Skirton, Heather ;
Cooper, Simon ;
Allum, Peter ;
Nelmes, Pam .
JOURNAL OF ADVANCED NURSING, 2009, 65 (02) :259-269
[4]  
Bloom B.S., 1956, Taxonomy of educational objectives
[5]  
Cameron B., 2005, J INTERACTIVE LEARNI, V16, P243
[6]   What types of learning are enhanced by a cued recall test? [J].
Carpenter, Shana K. ;
Pashler, Harold ;
Vul, Edward .
PSYCHONOMIC BULLETIN & REVIEW, 2006, 13 (05) :826-830
[7]   Engaging by design: How engagement strategies in popular computer and video games can inform instructional design [J].
Dickey, Michele D. .
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2005, 53 (02) :67-83
[8]   Provision of feedback during preparation for academic testing: Learning is enhanced by immediate but not delayed feedback [J].
Dihoff, RE ;
Brosvic, GM ;
Epstein, ML ;
Cook, MJ .
PSYCHOLOGICAL RECORD, 2004, 54 (02) :207-231
[9]   Successful implementation of user-centered game based learning in higher education: An example from civil engineering [J].
Ebner, Martin ;
Holzinger, Andreas .
COMPUTERS & EDUCATION, 2007, 49 (03) :873-890
[10]  
Hays R.T, 2005, The effectiveness of instructional games: A literature review and discussion