Generation of Stereoscopic Interactive Learning Objects True to the Original Object

被引:0
作者
Olsen, Diogo Roberto [1 ]
de Almeida e Silva, Flavio [1 ]
Pierin, Lucas Murbach [1 ]
Moraes, Aramis Hornung [1 ]
Rodrigues Justino, Edson Jose [1 ]
机构
[1] Pontificia Univ Catolica Parana PUCPR, Programa Posgrad Informat PPGIa, Curitiba, Parana, Brazil
来源
CSEDU: PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION - VOL 1 | 2019年
关键词
Learning Objects; Stereoscopy; Immersive Environments; Virtual Reality; Multidisciplinarity;
D O I
10.5220/0006701402590266
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Learning objects are used in many knowledge areas and may be aligned with technologies such as stereoscopy and ultra-high definition, instigating interactions and arousing interest in educational environments. Generating such objects from real pieces is a challenge because it requires computational resources to maintain quality and fidelity. Another challenge is to port these objects to different devices such as immersive theater, cell phones, virtual reality glasses, and televisions/projectors. Hence, we developed a framework capable of generating learning objects from real pieces with quality and fidelity of form, color, and texture. This article focuses on the generation of learning objects for these devices.
引用
收藏
页码:259 / 266
页数:8
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