Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children

被引:30
作者
Amat, Ashwaq Z. [1 ]
Zhao, Huan [1 ]
Swanson, Amy [2 ]
Weitlauf, Amy S. [3 ]
Warren, Zachary [3 ]
Sarkar, Nilanjan [4 ,5 ,6 ]
机构
[1] Vanderbilt Univ, Robot & Autonomous Syst Lab, Dept Elect Engn & Comp Sci, Nashville, TN 37235 USA
[2] Vanderbilt Kennedy Ctr, Treatment & Res Inst Autism Spectrum Disorders, Nashville, TN 37203 USA
[3] Vanderbilt Univ, Med Ctr, Treatment & Res Inst Autism Spectrum Disorders, Dept Pediat, Nashville, TN 37203 USA
[4] Vanderbilt Univ, Dept Elect Engn & Comp Sci, Nashville, TN 37212 USA
[5] Vanderbilt Univ, Dept Mech Engn, Nashville, TN 37212 USA
[6] Vanderbilt Univ, Robot & Autonomous Syst Lab, Nashville, TN 37212 USA
关键词
Games; Avatars; Real-time systems; Autism; Visualization; Licenses; Adaptive systems; Intelligent system; autonomous systems; virtual reality; human computer interaction; gaze tracking; joint attention; MOST PROMPTING PROCEDURE; SPECTRUM DISORDER; HUMAN INFANTS; EYE-TRACKING; LEAST; INTERVENTIONS; INDIVIDUALS; SKILLS; HEAD;
D O I
10.1109/TNSRE.2021.3108351
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Many children with Autism Spectrum Disorder (ASD) exhibit atypical gaze behaviors related to joint attention, a fundamental social-communication skill. Specifically, children with ASD show differences in the skills of gaze sharing and gaze following. In this work we present a novel virtual reality (VR)-based system, called InViRS, in which children with ASD play games allowing them to practice gaze sharing and gaze following. InViRS has three main design contributions: (i) a closed-loop joint attention paradigm with real-time tracking of the participant's eye gaze and game performance measures, (ii) an assistive feedback mechanism that provides guidance and hints in real time, and (iii) a controller that adaptively changes the avatar's gaze prompts according to the performance measures. Results from a pilot study to evaluate the feasibility of InViRS with 9 autistic(1) children and 9 typically developing (TD) children offered preliminary support for the feasibility of successful gameplay as well as positive impacts on the targeted skills of gaze sharing and gaze following.
引用
收藏
页码:1866 / 1876
页数:11
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