共 42 条
[11]
Deloura M., 2000, Game Programming Gems
[12]
Hierarchical memory structure for the real-time search for action acquisition of an-autonomous mobile robot
[J].
PROCEEDINGS OF THE 2002 IEEE INTERNATIONAL SYMPOSIUM ON INTELLIGENT CONTROL,
2002,
:815-820
[14]
Hacker Friendly LLC, 2007, WIR NETW DEV WORLD P
[15]
A FORMAL BASIS FOR HEURISTIC DETERMINATION OF MINIMUM COST PATHS
[J].
IEEE TRANSACTIONS ON SYSTEMS SCIENCE AND CYBERNETICS,
1968, SSC4 (02)
:100-+
[16]
Holte RC, 1996, PROCEEDINGS OF THE THIRTEENTH NATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND THE EIGHTH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE, VOLS 1 AND 2, P530
[17]
JARVIS RA, 1983, AUST COMPUT J, V15, P103
[18]
Koenig S, 2001, AI MAG, V22, P109