Understanding esports industry and impact of Covid-19 on it: a review of literature

被引:1
作者
Agrawal, Medhant [1 ]
Upadhyay, Ashwani Kumar [1 ]
机构
[1] Symbiosis Int Deemed Univ, Symbiosis Inst Media & Commun, Pune, Maharashtra, India
关键词
Esports; Video-games; COVID-19; Lockdown; Multiplayer; Literature-review; Competitive-gaming;
D O I
10.18137/cardiometry.2022.22.371376
中图分类号
R446 [实验室诊断]; R-33 [实验医学、医学实验];
学科分类号
1001 ;
摘要
COVID-19 brought the whole world to a halt suddenly and forced it to go on social distancing & lockdown. COVID-19 has impacted every industry worldwide differently and mostly negatively, so we wanted to look at its impact on the 'esports industry,' especially in the Indian context. To understand the impact, we did a detailed literature review of academic papers, articles, industry reports to determine the current trend and predict possibility in the future. Our findings indicate that although the industry is facing issues, COVID-19 actually might have helped the esports industry in the long term and expedite its progress among the young generation. Once everything was done, we analyzed the complete literature review, and based on that; we listed out our findings, and based on our findings, we did a final evaluation. We reviewed the existing work of academicians, business reports, industry reports, trends captured by news/media organizations, and the current state of video games to find the trends & reasons which could help us solve our question.
引用
收藏
页码:371 / 376
页数:6
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